DIY TTRPG design dabbler. Forever GM. 90's Cyberpunk. Hard-Sci-Fi Junkie. Trad Nerd from 🇦🇷.
It's a visual-novel horror game with TTRPG and board game vibes / also kinda Roguelike with replayability.
Aesthetics of old apple + PC98 videogames + Jungi Ito horror.
I love it, and every time I play it I wonder how the physical analog version would fare.
It's a visual-novel horror game with TTRPG and board game vibes / also kinda Roguelike with replayability.
Aesthetics of old apple + PC98 videogames + Jungi Ito horror.
I love it, and every time I play it I wonder how the physical analog version would fare.
WE ARE NOT THE SAME.
WE ARE NOT THE SAME.
made in Autodesk Sketchbook in an Android Tablet.
the game is post-apocalyptic fantasy ala "Dark Sun", "Conan" or "Conqueror of the Barren Earth", with mechanics of the #24XX system by Jason Tocci.
you can check it out here: tatooka.itch.io/24xx-dying-sun
made in Autodesk Sketchbook in an Android Tablet.
the game is post-apocalyptic fantasy ala "Dark Sun", "Conan" or "Conqueror of the Barren Earth", with mechanics of the #24XX system by Jason Tocci.
you can check it out here: tatooka.itch.io/24xx-dying-sun