Christopher Ferris
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sweaterparrot.bsky.social
Christopher Ferris
@sweaterparrot.bsky.social
Art person.
Seattle, WA
https://linktr.ee/sweaterparrot
Happy Halloween everyone. It is time
October 31, 2025 at 11:45 PM
Hocus Pocus (2024)
October 31, 2025 at 6:54 PM
Nighttime version
August 26, 2025 at 5:03 PM
Monster Window (Rome, Italy)
August 25, 2025 at 7:02 PM
Cathedral echos (fixed audio version)
August 9, 2025 at 4:33 PM
Gothick Window (Plate XXXVII)
July 31, 2025 at 3:08 PM
Hello #portfolioday. I'm Chris, an 3D artist & illustrator from the PNW. Lately I've been getting more serious about game development as well.

sweaterparrot.com
linktr.ee/sweaterparrot
July 8, 2025 at 4:02 PM
Machinarium's opening shot has stuck with me quite a bit
June 3, 2025 at 2:08 AM
current location:
May 13, 2025 at 11:51 PM
I ported the project over to the BIRP an experiment, and with very little work it immediately looks way better. Anyone else run into this? It seems like this is a well known thing & there are several unity forum threads about it, but "skill issue" and "learn urp" are usually the responses. (2/2)
April 23, 2025 at 5:39 PM
I am battling it out with URP, trying to get reasonably crisp hard shadows. The best I've been able to get it to look is this first image - note the jagged edges and the fragmented shadows around the smaller objects. This is at the highest shadowmap resolution, cascade 0, etc. HOWEVER: (1/2)
April 23, 2025 at 5:36 PM
I'm loving how simple scripting is in Blender is so far! Especially because I could never really get the hang of it in Cinema 4D. Great for one-off things like creating a new hole at an arbitrary point in the middle of the course and needing to rename a bunch of stuff
April 11, 2025 at 6:13 PM
This wiggly aim indicator line has taught me so much
April 3, 2025 at 6:23 PM
Finally started on that minigolf game I've been meaning to make.
March 27, 2025 at 7:19 PM
Getting started on some interactions
February 12, 2025 at 9:36 PM
Still some finessing and beautifying to be done, but the bulk of the texturing is done.
February 11, 2025 at 12:43 AM
Here it is in-engine
February 5, 2025 at 3:42 AM
I ended up re-building this model from scratch in blender. After a few hurdles (i.e not knowing blender at all when I started) I'm finally starting to achieve something approximating my style. It's just solid colors right now - on to texturing next
February 5, 2025 at 1:55 AM
This model is currently at ~30000 tris - my goal is to get it down to like 3000-5000. Oh, and I'm going to be using blender for this instead of Cinema 4D. Wish me luck
January 18, 2025 at 6:45 PM
Since I usually only render static images/short animations I create my work in a way that makes it easy to change around/make little tweaks, rather than optimized for the gpu. Usually this means messy blocked-out meshes, billboard textures, many materials I can swap out etc.
January 18, 2025 at 6:42 PM
NEXT PROJECT: I'm going to be turning this piece from a few years ago into an interactive unity thing. I'm going to focus on optimizing the heck out of this model and improving the UVs, which is something I definitely need practice with!
January 18, 2025 at 6:32 PM
I turned Forest Cave Entrance IV from a while back into a simple little interactive unity scene. It's up at sweaterparrot.itch.io/vignette-1! It runs in the browser! Go check it out yourself for like 15 seconds of entertainment!
January 16, 2025 at 5:43 PM
Well, I might come back to this at some point, but I think I'm done for now! I uploaded this little scene to itch, if you feel like playing around with it yourself. sweaterparrot.itch.io/vignette-1
January 15, 2025 at 9:10 PM
Adding some sounds
January 15, 2025 at 1:05 AM
Hi again #portfolioday. I'm Chris, a 3D artist/illustrator from the PNW. Open to illustration, commission, game art, or other work!
January 14, 2025 at 5:40 PM