Josh Sauter - Superspective Dev
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superspective-dev.bsky.social
Josh Sauter - Superspective Dev
@superspective-dev.bsky.social
Developer for Superspective, a mind-bending first person abstract puzzle game set in a seamless impossible world.

Wishlist on Steam! https://store.steampowered.com/app/2239490/Superspective/
This is much, much easier to reason about and keep track of my streaming level layout than what I had before, which was just a list of levels in my LevelManager:
August 3, 2025 at 1:08 AM
Working on some tooling to help visualize the world graph in Superspective, here's my progress! I have dynamically-sized level nodes, with Rect edge-to-edge directional (or bidirectional) arrows indicating the levels that should be loaded from each active scene.
August 3, 2025 at 1:08 AM
Investigating a bug with portals in Superspective, stepping through the code in my debugger, and it leads me to a bit of code I wrote -- with this comment written above it.

Welp. I guess that tracks lol
July 18, 2025 at 1:28 AM
Working on some fake volumetric light effects for Superspective, what do you think?
July 2, 2025 at 4:06 AM
Here's a peak at the new level Locus Maximus, available to be explored now on Steam!

store.steampowered.com/app/2239490/...
July 1, 2025 at 12:11 AM
Made some improvements to the glow around interactable objects. New version handles corners of objects much better and is a bit thicker and easier to see in general. This was something minor that's bothered me for a bit but never felt important enough to prioritize, I'm glad I finally did!
June 10, 2025 at 3:27 PM
Proud to show off the new official art + logo for Superspective! Thanks to the wonderful artists at Red Potion Studios for helping give a professional touch to the game😄

redpotionstudios.net#team
May 14, 2025 at 2:21 AM
The only time I need to modify my scripts to accommodate being saved is by specifying explicit save/load instructions (such as calling a function), and marking fields in classes as [DoNotSave] and a couple other handy attributes to modify how they are saved.

Here's what it looks like afterwards:
April 16, 2025 at 4:30 AM
I think I probably coded like 7 or 8 hours today working on a revamped save system that will drastically reduce the amount of manual code (and thus room for manual errors) I need to write for every script in the game.

Here's what a typical boilerplate I would need to write looked like before:
April 16, 2025 at 4:30 AM
Working with an art team to develop the Steam capsule art for Superspective, and I'm torn on a subtle detail. Want to collect some feedback about whether the text (other details aside) grabs the attention more/looks better WITH an outline, or WITHOUT?
April 11, 2025 at 7:55 PM
Trying to find some good screenshots to use for the Steam page that I'm working on. Here are some of the ones I'm thinking of using: (Pt. 3)
March 28, 2025 at 5:14 AM
Trying to find some good screenshots to use for the Steam page that I'm working on. Here are some of the ones I'm thinking of using: (Pt. 2)
March 28, 2025 at 5:04 AM
Never used Bluesky (or Twitter, for that manner) before! Excited to try it out :)

Trying to find some good screenshots to use for the Steam page that I'm working on. Here are some of the ones I'm thinking of using: (Pt. 1)
March 28, 2025 at 5:04 AM