Josh Sauter - Superspective Dev
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superspective-dev.bsky.social
Josh Sauter - Superspective Dev
@superspective-dev.bsky.social
Developer for Superspective, a mind-bending first person abstract puzzle game set in a seamless impossible world.

Wishlist on Steam! https://store.steampowered.com/app/2239490/Superspective/
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Superspective Steam store page is live! Please wishlist it if you're interested, and share it with anyone you think may be interested as well. Thank you!!

store.steampowered.com/app/2239490/...
Superspective on Steam
Solve mind-bending physics and logic puzzles in Superspective, a first-person puzzle game where gravity is relative, rooms twist and fold back on themselves, and surreal architecture challenges how yo...
store.steampowered.com
𝗦𝘂𝗽𝗲𝗿𝘀𝗽𝗲𝗰𝘁𝗶𝘃𝗲 𝟬.𝟯.𝟬 𝗶𝘀 𝗮𝘃𝗮𝗶𝗹𝗮𝗯𝗹𝗲 𝗳𝗼𝗿 𝗱𝗼𝘄𝗻𝗹𝗼𝗮𝗱 𝗼𝗻 𝗦𝘁𝗲𝗮𝗺!

Version 0.3.0:
- New tutorial area before A Fork in the Road
- Small existing level tweaks and bugfixes
- Backend systems improvements/rewrites

What's next:
- Followup from playtesters feedback
- More polish/bugfixes
- More new content
November 16, 2025 at 9:33 PM
Reposted by Josh Sauter - Superspective Dev
I’ve just released a substantial video essay:
“How Music Mirrors Game Design in Taiji, Trifoil, Braid, Patrick’s Parabox & Other Games”

LINK IN THE REPLIES!
September 26, 2025 at 10:08 PM
Finally fixed a very annoying bug that has been plaguing me for months!

Here's the story:
Playtesters have been reporting that loading a save file sometimes leads to buggy behavior, like objects disappearing or trigger zones not activating. (1)
September 5, 2025 at 8:58 PM
Working on some tooling to help visualize the world graph in Superspective, here's my progress! I have dynamically-sized level nodes, with Rect edge-to-edge directional (or bidirectional) arrows indicating the levels that should be loaded from each active scene.
August 3, 2025 at 1:08 AM
Superspective 0.2.2 is now live! This patch is largely stability-focused, with a complete rewrite of some of the fundamental physics of the game to more consistently handle the non-Euclidean geometry in Superspective. There's a new secret to find as well...
July 28, 2025 at 2:09 AM
Investigating a bug with portals in Superspective, stepping through the code in my debugger, and it leads me to a bit of code I wrote -- with this comment written above it.

Welp. I guess that tracks lol
July 18, 2025 at 1:28 AM
💡I think I finally fixed the "portal wiggling" bug that existed in Superspective, where players could rapidly cross over the portal threshold and back again to sneak onto the backsides of portals. This would often leave them either stuck behind the portal, or falling out of the world. No more!
July 15, 2025 at 2:28 AM
Working on some fake volumetric light effects for Superspective, what do you think?
July 2, 2025 at 4:06 AM
𝗦𝘂𝗽𝗲𝗿𝘀𝗽𝗲𝗰𝘁𝗶𝘃𝗲 𝟬.𝟮.𝟬 𝗶𝘀 𝗮𝘃𝗮𝗶𝗹𝗮𝗯𝗹𝗲 𝗳𝗼𝗿 𝗱𝗼𝘄𝗻𝗹𝗼𝗮𝗱 𝗼𝗻 𝗦𝘁𝗲𝗮𝗺!

Version 0.2.0:
- New level Locus Maximus added
- Invert Y-axis controls added
- Various performance improvements
- Too many bugfixes to list, some visual and some related to save files

What's next:
- Perf improvements followup
- More bugfixes
July 1, 2025 at 12:11 AM
Made some improvements to the glow around interactable objects. New version handles corners of objects much better and is a bit thicker and easier to see in general. This was something minor that's bothered me for a bit but never felt important enough to prioritize, I'm glad I finally did!
June 10, 2025 at 3:27 PM
Superspective Steam store page is live! Please wishlist it if you're interested, and share it with anyone you think may be interested as well. Thank you!!

store.steampowered.com/app/2239490/...
Superspective on Steam
Solve mind-bending physics and logic puzzles in Superspective, a first-person puzzle game where gravity is relative, rooms twist and fold back on themselves, and surreal architecture challenges how yo...
store.steampowered.com
May 17, 2025 at 7:22 PM
Proud to show off the new official art + logo for Superspective! Thanks to the wonderful artists at Red Potion Studios for helping give a professional touch to the game😄

redpotionstudios.net#team
May 14, 2025 at 2:21 AM
Just uploaded Superspective Playtest 0.0.10 to the itch page! Mostly contains bugfixes for some really bad crashes and softlocks that many people were experiencing, and a link to the Discord on the menu.
April 30, 2025 at 4:34 AM
Someone made a video on my game! And encountered lots of bugs lol
www.youtube.com/watch?v=ERx4...
SUPERSPECTIVE
YouTube video by Icely Puzzles
www.youtube.com
April 24, 2025 at 8:55 PM
I think I probably coded like 7 or 8 hours today working on a revamped save system that will drastically reduce the amount of manual code (and thus room for manual errors) I need to write for every script in the game.

Here's what a typical boilerplate I would need to write looked like before:
April 16, 2025 at 4:30 AM
Working with an art team to develop the Steam capsule art for Superspective, and I'm torn on a subtle detail. Want to collect some feedback about whether the text (other details aside) grabs the attention more/looks better WITH an outline, or WITHOUT?
April 11, 2025 at 7:55 PM
Trying to find some good screenshots to use for the Steam page that I'm working on. Here are some of the ones I'm thinking of using: (Pt. 3)
March 28, 2025 at 5:14 AM
Never used Bluesky (or Twitter, for that manner) before! Excited to try it out :)

Trying to find some good screenshots to use for the Steam page that I'm working on. Here are some of the ones I'm thinking of using: (Pt. 1)
March 28, 2025 at 5:04 AM