👾 Computer Graphics YouTuber (25k+)
❤️ Shaders, Anime, Gaming, Running
Recording this on an old Mac so it's pretty laggy, but it runs well when I'm not doing screen capture.
Recording this on an old Mac so it's pretty laggy, but it runs well when I'm not doing screen capture.
ChatGPT was very helpful, except when it started suggesting code from older versions of SFML.
Needed to create a graph data structure (with nodes and edges) to represent and store the UI state.
ChatGPT was very helpful, except when it started suggesting code from older versions of SFML.
Needed to create a graph data structure (with nodes and edges) to represent and store the UI state.
Ray Marching Mouse Interaction (part 1)
Ray Marching Mouse Interaction (part 1)
Ray Marching Procedural Terrain (part 4)
Ray Marching Procedural Terrain (part 4)
Ray Marching Procedural Terrain (part 3)
Ray Marching Procedural Terrain (part 3)
Procedural Terrain (part 2)
Ray marched a procedural terrain using value noise. This time, I removed the sphere SDF, colorized the terrain based on its normals, and added specular lighting.
Procedural Terrain (part 2)
Ray marched a procedural terrain using value noise. This time, I removed the sphere SDF, colorized the terrain based on its normals, and added specular lighting.
Procedural Terrain (part 1)
I ray marched a procedural terrain using value noise. Decided to add distance fog, color grading, and a toon shader to give the scene some contrast.
Procedural Terrain (part 1)
I ray marched a procedural terrain using value noise. Decided to add distance fog, color grading, and a toon shader to give the scene some contrast.