Stéphanie
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stephanierct.bsky.social
Stéphanie
@stephanierct.bsky.social
indie game dev.
Working on Departure. Wishlist ->
https://store.steampowered.com/app/3537220/Departure/
Here's 512 of these little guys. Each has 16 segments, 2 legs per segment, 2 bones per leg.

A total of 8,192 body nodes and 32,768 articulated leg nodes updated in a single thread.

And it's GPU bound because of the 40,960 box instances it needs to render.

#gamedev #UE5 #UnrealEngine
September 14, 2025 at 3:19 PM
All the tests performance tests I'm running are on this 2017 CPU
September 6, 2025 at 4:00 PM
They have little articulated legs now, just need to animate them next.

That's 500 centipedes with 10 segments, 4 legs / segment, 3 nodes / leg.

it's a total of:
5,000 soft body nodes (bodies)
60,000 rigid body nodes (legs)
On a single thread.

#screenshotsaturday #UE5 #UnrealEngine #gamdev
September 6, 2025 at 3:57 PM
PNC has similarities with ECS, which FLECS is, but it aims to address certain issues with full ECS solutions.

ECS is great for lists of identical objects but not so much when it comes to processing hierarchies (tree structures) of various objects. PNC aims to address that.
September 5, 2025 at 3:22 AM