Working on Departure. Wishlist ->
https://store.steampowered.com/app/3537220/Departure/
Each of these critters store all their legs/wings chunks into a single ChunkArray making all their data sequential in memory.
Demo: github.com/StephanieRct...
Plugin: github.com/StephanieRct...
#gamedev #UE5 #UnrealEngine #screenshotsaturday
Each of these critters store all their legs/wings chunks into a single ChunkArray making all their data sequential in memory.
Demo: github.com/StephanieRct...
Plugin: github.com/StephanieRct...
#gamedev #UE5 #UnrealEngine #screenshotsaturday
A total of 8,192 body nodes and 32,768 articulated leg nodes updated in a single thread.
And it's GPU bound because of the 40,960 box instances it needs to render.
#gamedev #UE5 #UnrealEngine
A total of 8,192 body nodes and 32,768 articulated leg nodes updated in a single thread.
And it's GPU bound because of the 40,960 box instances it needs to render.
#gamedev #UE5 #UnrealEngine
That's 500 centipedes with 10 segments, 4 legs / segment, 3 nodes / leg.
it's a total of:
5,000 soft body nodes (bodies)
60,000 rigid body nodes (legs)
On a single thread.
#screenshotsaturday #UE5 #UnrealEngine #gamdev
That's 500 centipedes with 10 segments, 4 legs / segment, 3 nodes / leg.
it's a total of:
5,000 soft body nodes (bodies)
60,000 rigid body nodes (legs)
On a single thread.
#screenshotsaturday #UE5 #UnrealEngine #gamdev
Demo: github.com/StephanieRct...
Plugin:
github.com/StephanieRct...
#gamedev #UE5 #UnrealEngine
Demo: github.com/StephanieRct...
Plugin:
github.com/StephanieRct...
#gamedev #UE5 #UnrealEngine
@unity3d.bsky.social
GameObject vs PNC nodes.
A total of 11,008 game objects.
GameObject Update: ~19.26ms
PNC Update: ~0.426ms
These numbers fluctuate but we're talking about a speed boost in the 40-50x folds.
PNC as a lot of potential :)
#gamedev
@unity3d.bsky.social
GameObject vs PNC nodes.
A total of 11,008 game objects.
GameObject Update: ~19.26ms
PNC Update: ~0.426ms
These numbers fluctuate but we're talking about a speed boost in the 40-50x folds.
PNC as a lot of potential :)
#gamedev