Stéphanie
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stephanierct.bsky.social
Stéphanie
@stephanierct.bsky.social
indie game dev.
Working on Departure. Wishlist ->
https://store.steampowered.com/app/3537220/Departure/
Added new types of chunks to gain even more speed.

Each of these critters store all their legs/wings chunks into a single ChunkArray making all their data sequential in memory.

Demo: github.com/StephanieRct...

Plugin: github.com/StephanieRct...

#gamedev #UE5 #UnrealEngine #screenshotsaturday
September 20, 2025 at 1:16 AM
Here's 512 of these little guys. Each has 16 segments, 2 legs per segment, 2 bones per leg.

A total of 8,192 body nodes and 32,768 articulated leg nodes updated in a single thread.

And it's GPU bound because of the 40,960 box instances it needs to render.

#gamedev #UE5 #UnrealEngine
September 14, 2025 at 3:19 PM
They have little articulated legs now, just need to animate them next.

That's 500 centipedes with 10 segments, 4 legs / segment, 3 nodes / leg.

it's a total of:
5,000 soft body nodes (bodies)
60,000 rigid body nodes (legs)
On a single thread.

#screenshotsaturday #UE5 #UnrealEngine #gamdev
September 6, 2025 at 3:57 PM
Just released a free open-source Unreal Engine 5 plugins that provides the bare minimum to enable you to write highly performant C++ code with a Data Oriented Programming approach.

Demo: github.com/StephanieRct...

Plugin:
github.com/StephanieRct...

#gamedev #UE5 #UnrealEngine
September 2, 2025 at 2:36 PM
Made this demo in Unreal Engine using my c++ ECS library. It simulates 10,000 soft body nodes super smoothly in a single CPU thread. #gamedev #UnrealEngine #UE5
August 31, 2025 at 12:12 PM
Render test for "bubble" universes
#gamedev
June 17, 2025 at 10:54 AM
Or playing Pog. #gamedev
January 10, 2025 at 9:02 AM
There's a few emergent behaviours from these controls.
Like juggling.
#gamedev
January 10, 2025 at 8:58 AM
Working on our new player controls for LateFee.
You can manipulate an object while holding 2 others. 💪
#gamedev
January 10, 2025 at 8:46 AM
Simulating 256 of these "wigglers" with
@unity3d.bsky.social
GameObject vs PNC nodes.
A total of 11,008 game objects.
GameObject Update: ~19.26ms
PNC Update: ~0.426ms
These numbers fluctuate but we're talking about a speed boost in the 40-50x folds.
PNC as a lot of potential :)
#gamedev
September 23, 2024 at 9:38 PM