StayAtHomeDev
stayathomedev.bsky.social
StayAtHomeDev
@stayathomedev.bsky.social
64x64 for albedo. Larger for trimsheets. Roughness and normal are double that.

It's really more about scale. How many pixels per unit or meter. Albedo follows quake scaling 1:1. Roughness and normal are 2:1.
November 7, 2025 at 6:04 PM
Thanks!
November 7, 2025 at 3:48 PM
Pixelize node does a good job along with some others. I think I've got quantize, pixelize, and palette all in the workflow.
November 7, 2025 at 3:48 PM
It's a grid I setup real quick in Material Maker. I've had others ask, I might package them.
October 30, 2025 at 1:33 PM
Awesome! I remember
October 14, 2025 at 4:32 PM
That art is cool
October 14, 2025 at 4:31 PM
Yeah, testing ground until I dive into assets. Imported into Godot extremely well with Trenchbroom.
October 13, 2025 at 3:47 PM