Wishlist Children of Kronos: https://store.steampowered.com/app/3640450/Children_of_Kronos/?utm_source=bluesky&utm_medium=social&utm_campaign=bio
...Because I think that would be cool.
...Because I think that would be cool.
Upfront cost: Days of work
Payoff: Animations that took hours now take seconds
Investment already worth it and way more fun to work with.
Upfront cost: Days of work
Payoff: Animations that took hours now take seconds
Investment already worth it and way more fun to work with.
Excited to talk more about the game and design process, specifically the gravity changing mechanic and how it was brought back from the feature grave by Mario Galaxy.
Keep an eye out!
Excited to talk more about the game and design process, specifically the gravity changing mechanic and how it was brought back from the feature grave by Mario Galaxy.
Keep an eye out!
Weapon sprite that reacts fully to level lighting.
#GodotEngine #ChildrenOfKronos
Weapon sprite that reacts fully to level lighting.
#GodotEngine #ChildrenOfKronos
Albedo only vs Albedo + Roughness + Normal
Roughness and Normal maps are 2x the resolution of the albedo textures.
Again, everything is run through Quake 2 color palette.
Albedo only vs Albedo + Roughness + Normal
Roughness and Normal maps are 2x the resolution of the albedo textures.
Again, everything is run through Quake 2 color palette.
#GodotEngine #ChildrenOfKronos
#GodotEngine #ChildrenOfKronos
Features:
- Idle, Patrol, Chase, Attack states
- Line of sight for obstacle cover
- Sight and Attack Radius
Will reintegrate the ragdoll logic next.
#GodotEngine #ChildrenOfKronos
Features:
- Idle, Patrol, Chase, Attack states
- Line of sight for obstacle cover
- Sight and Attack Radius
Will reintegrate the ragdoll logic next.
#GodotEngine #ChildrenOfKronos
Super easy to blend between animations and setup a state machine to control it all. Can also filter out bones so you can blend animations with even more precision.
Now to just connect this all to the movement code.
Super easy to blend between animations and setup a state machine to control it all. Can also filter out bones so you can blend animations with even more precision.
Now to just connect this all to the movement code.
With Godot, Material Maker, and Blender + Ucupaint combo...I am completely open source in my workflow.
With Godot, Material Maker, and Blender + Ucupaint combo...I am completely open source in my workflow.
And with a base enemy scene that uses resources, all the enemy logic is in one place.
And with a base enemy scene that uses resources, all the enemy logic is in one place.
#ChildrenOfKronos
#ChildrenOfKronos
Can't wait to test the shotgun
#GodotEngine #ScreenshotSaturday
Can't wait to test the shotgun
#GodotEngine #ScreenshotSaturday
His work reminds us why hand-crafted and human art matters. Every poster was a labor of skill and soul.
A true artist.
His work reminds us why hand-crafted and human art matters. Every poster was a labor of skill and soul.
A true artist.
Or if you're just working on something cool, share in the replies!
Or if you're just working on something cool, share in the replies!
#ChildrenOfKronos #GodotEngine
#ChildrenOfKronos #GodotEngine
1. Create your brush for collision
2. Assign the class
3. Adjust your script settings
4. Build
Fast and easy to iterate.
#ChildrenOfKronos
1. Create your brush for collision
2. Assign the class
3. Adjust your script settings
4. Build
Fast and easy to iterate.
#ChildrenOfKronos
Nothing a little stress-test can't help.
Nothing a little stress-test can't help.