Star
banner
starcrater21.fenixstudios.dev
Star
@starcrater21.fenixstudios.dev
Hello there! I'm Starcrater21 (Or Star), I work at my own game studio, Fenix Studios! I'd say I'm a pretty decent artist. I like Final Fantasy, Monster Hunter, Ace Combat, and RPGs in general. Not a bird.

Please do not use any of my content for AI
I can see that, though with 4.6 you can get the editor to look a lot more like UE5's editor.

I do wonder how much of a leap a potential Godot 5 would be though...
November 29, 2025 at 5:07 PM
Stardust Trail on the other hand has a completely screwed up codebase due to it being made by inexperienced me.
November 29, 2025 at 5:00 PM
This here is a platformer prototype that I was working on as a bit of a test. Having more experience with the engine now, I really do like Godot, and honestly might use it for smaller projects or tools in the future.
November 29, 2025 at 2:58 PM
Neo Vermelia visually and functionally is already great as is, its just a pain to work with UE5 due to the editor dying every 5 minutes.
November 29, 2025 at 2:54 PM
Technically speaking I could work on a ps5 Godot template since I have the SDK and all, but I am unfamiliar with the Godot codebase.
November 29, 2025 at 2:51 PM
And I mean Neo Vermelia by this, UE5 is just too problematic to work with in some cases due to the editor being really heavy to run.

Chances are we won't, and only will switch to a different engine if our in house engine is finished early.
November 29, 2025 at 2:51 PM
Wishing you a speedy recovery!
November 21, 2025 at 8:29 PM
Also added a proper game over state.
November 11, 2025 at 7:55 PM
Also now the enemy class uses a navmesh to move around rather than interpolating to your position and phasing through walls.
November 11, 2025 at 5:36 PM
The new class is a lot more flexible so custom battle functionality can be done a lot easier now.
November 11, 2025 at 5:34 PM
November 9, 2025 at 12:49 AM
I've already redone the config menu using this new system, and plan on doing so for the item menu, and the equipment menu. Also adding a dedicated menu to select what slot to save to.
November 2, 2025 at 10:56 PM