stan
stanoddly.itch.io
stan
@stanoddly.itch.io
stan, oddly
Well keep in mind that minecraft is a moddable game in the first place. No need to decompile to make a solid mod. That’s the best approach.
October 30, 2025 at 5:27 AM
I guess it’s a nice achievement, but I keep wondering what’s the real value. I mean it’s 2025, implementing a software renderer sounds like having rather impractical fun.
October 22, 2025 at 4:05 AM
I’ve been looking forward… for a while already 😅
February 11, 2025 at 7:54 PM
That’s fair, this is not known or confirmed.
December 21, 2024 at 4:57 AM
You somehow conveniently excluded how SBI employee harassed the SBI detected author over twitter, got locked for that and was fired from SBI recently.
December 20, 2024 at 5:00 AM
They do open source things from time to time actually. They employ decent people too.

github.com/electronicarts
Electronic Arts
Electronic Arts, inspiring a global community of players to explore new ways to play every day - Electronic Arts
github.com
December 9, 2024 at 3:15 PM
It’s not about being original, is it?

“OK maybe this is a hot take, but I am now CONVINCED that 90% of game marketing is simply having a memetic game idea (ie, contagious, unique, remarkable) that people see a gif for 5 seconds and it just HAS THAT MAGIC.”
December 7, 2024 at 12:25 PM
or stride, or <insert your favorite engine>
December 6, 2024 at 10:18 PM
Thank you! The web looked truly terrible with the ads.

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December 1, 2024 at 5:09 AM
You get updates about starred projects on your GitHub news feed like their new releases. Also, it’s trivial to find them in GitHub apps (mobile, desktop).
November 27, 2024 at 4:52 AM
This one is a bit different because it’s compiling shaders into existing “standards”.
November 23, 2024 at 11:35 AM
enshitification will happen here too at some point. It seems to be a natural process.
November 21, 2024 at 3:02 PM
It looks really cool how the environment interacts with the character. Did you decide to go with the pixel art esthetics?
November 17, 2024 at 5:16 PM
If you want to go UI-less it's neat. How do you plan to show different controls (if they mean to be configurable) and gamepads?
November 7, 2024 at 7:04 AM
a good example of how to over-engineer a simple thing
November 6, 2024 at 6:14 PM
Shouldn’t the sword be a bit more dark in darker areas? Otherwise looks great!
November 5, 2024 at 5:52 AM