stan
stanoddly.itch.io
stan
@stanoddly.itch.io
stan, oddly
A simple screenspace fragment shader to make a fake, subtle CRT/VHS effect made my pixel art game experiment somehow cool.
#gamedev
May 29, 2025 at 7:58 PM
Screenshot 1 contains some weird ground lines. It's due to shading and z fighting. My camera has a perspective projection with a very narrow FoV and my zfar - znear was 2000. Shading exposed the problem. Screenshot 2 has no artifacts, zfar - znear is 100 now.
#learning #gamedev
May 28, 2025 at 6:01 PM
Let's say that deferred renderer doesn't work as expected...
#gamedev #learning
May 21, 2025 at 5:04 PM
An experiment inspired by Minecraft and Don't Starve. Heavy work in progress. Programmer art + bought asset. No engine used, it's pure .NET + SDL3.
#gamedev #sdl
May 18, 2025 at 5:19 PM
Chatbots just love captain obvious comments.
May 3, 2025 at 5:41 PM