Aaron Steed
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st33d.bsky.social
Aaron Steed
@st33d.bsky.social
Makes games and pictures.

itch: https://st33d.itch.io/
mastodon: https://mastodon.social/@st33d
Turns out if you mis-cast Polymorph you're stuck as a rat for the entire fight. Not sure if bug or feature.
November 20, 2025 at 8:06 PM
Halfway through Dungeon Encounters you gain the ability to skip downwards until you hit a floor, the risk being if you don't hit something the character is lost (until found).

Spelunking like this is the only way to reach the farthest levels. The game stops being a JRPG and turns into a 3D puzzle.
November 19, 2025 at 12:13 PM
It has a crracking roguelike* mode in a dungeon called The Dark Tower. You’ll need a Dwarf to survive all the traps, which are a bit meaner than the first dungeon. And you can increase the difficulty by picking wonky classes like the Summoner.

* Hardcore mode for permadeath
November 8, 2025 at 8:39 PM
Maybe it might help to break it into phases for playing out scenes.

At the end of playing Ech0 I dropped the twist to the pilot player that humans had tails now. Everyone stumbled but went along with it for an Outer Limits ending. Twists unpack themselves demanding mental housework to survive,
November 8, 2025 at 1:41 PM
This is the territory of GMless / map-making games.

Lovecraftesque has you draw cards that affect the narrative you're building. Ech0 has the players build a map of the area and its history.

But it's very author-stance to develop backstory after the fact. It fights being in-character.
November 8, 2025 at 9:57 AM
Fixed physics, variable graphics.

You can't repeat a simulation without fixed step. I know a lot of devs say it doesn't matter, but I rank them alongside people who leave warnings in the console and those who don't wash their hands after peeing.
November 2, 2025 at 7:57 PM
Also still good if you didn't like The Witness or Blue Prince. You don't have to play Doom inbetween puzzles.
October 30, 2025 at 7:31 PM
From the article I'm reading the appeal as: Who you play, where you play, and what mechanic creates an interesting story.

For Slug Blasters and Wildsea, yeah, my own group are clowns who won't stand out in a circus.

That said, I feel that Quinns fills the void left by Adam Koebel. Good on him.
October 30, 2025 at 9:59 AM
Anyway, I've completed the campaign solo with 2 characters and it was pretty good.

Maybe I'll get to play it multiplayer someday, though it will have to be a Steam remote affair as I have no couch to co-op.
October 28, 2025 at 11:12 PM
There's a mission later on where they turn on you and you have the option to save them. I felt this would be remiss.
October 28, 2025 at 11:06 PM
Sunderfolk lets you rename things. I have been flippant with this feature.
October 28, 2025 at 10:59 PM
I have found that everything is great and really fast to develop in, and then suddenly...

JSON serialisation adds ".0" to every int, because "the JSON specification is floats only". Even though no other JSON library does this. Why would you? It's a waste of everyone's time.

And I howl in despair.
October 21, 2025 at 4:00 PM
Do we get to open the Nemesis patent?
October 21, 2025 at 1:46 PM
Daggerheart is totally the latter game tho.

The "cool shit" buttons work outside of combat and the cute frog-guy has a tongue attack with sick damage.
October 20, 2025 at 7:18 PM