This has to be the clunkiest way to talk to NPCs in what is ostensibly* a downtime map (characters take turns - 2 actions a piece), but I prefer it to Sunderfolk's "choose 3 Twine games to play".
*Putting on my game review hat.
This has to be the clunkiest way to talk to NPCs in what is ostensibly* a downtime map (characters take turns - 2 actions a piece), but I prefer it to Sunderfolk's "choose 3 Twine games to play".
*Putting on my game review hat.
* Hardcore mode for permadeath
* Hardcore mode for permadeath
It’s… literally Hero Quest, but more gear, spells, classes, and dungeons. I’m willing to forgive the movement dice for the commitment to the bit.
Wee bit janky, but nothing that’s a deal breaker. Quite fun so far. Free demo too.
It’s… literally Hero Quest, but more gear, spells, classes, and dungeons. I’m willing to forgive the movement dice for the commitment to the bit.
Wee bit janky, but nothing that’s a deal breaker. Quite fun so far. Free demo too.
It streamlines much of D&D into 2 cards per character-turn, gaining cards as loot and burning them to level up. I really like what's going on here with big maps to explore, synergies, and little skill checks here and there.
It streamlines much of D&D into 2 cards per character-turn, gaining cards as loot and burning them to level up. I really like what's going on here with big maps to explore, synergies, and little skill checks here and there.
Maybe I'll get to play it multiplayer someday, though it will have to be a Steam remote affair as I have no couch to co-op.
Maybe I'll get to play it multiplayer someday, though it will have to be a Steam remote affair as I have no couch to co-op.
The choice of barbarian and wizard counts for a lot because if I wasn't able to teleport / throw people off the map I'd be stuck.
Maybe when they get one-shot mode in I'll be able to convince some one else to join for a session.
The choice of barbarian and wizard counts for a lot because if I wasn't able to teleport / throw people off the map I'd be stuck.
Maybe when they get one-shot mode in I'll be able to convince some one else to join for a session.
braininabowl.itch.io/a-forest
(Would happily play a variety of games using this sort of UX.)
braininabowl.itch.io/a-forest
(Would happily play a variety of games using this sort of UX.)
(Electric Bastionland hasn't arrived sadly, but after Royal Mail trolling me every day of this week what should I expect)
(Electric Bastionland hasn't arrived sadly, but after Royal Mail trolling me every day of this week what should I expect)
Wasn’t so sure about percent modifiers and random damage, but the variety is flavourful after a decade of 1 hit point trades.
Wasn’t so sure about percent modifiers and random damage, but the variety is flavourful after a decade of 1 hit point trades.
I think it's fine (and fun) to armchair design, but exposure can raise idea-mass to dangerous levels.
I think it's fine (and fun) to armchair design, but exposure can raise idea-mass to dangerous levels.
It’s quite nice but also a bit disappointing as I’m old enough to remember Pandora’s Box, which had the same puzzle with overlapping pieces and no guide. Much harder.
Sadly published by Microsoft, so very much dead.
It’s quite nice but also a bit disappointing as I’m old enough to remember Pandora’s Box, which had the same puzzle with overlapping pieces and no guide. Much harder.
Sadly published by Microsoft, so very much dead.
3, 2, 1, go make a roguelike in a week, LETS FUCKIN GOOOOOOOOO!!!!
itch.io/jam/7drl-cha...
3, 2, 1, go make a roguelike in a week, LETS FUCKIN GOOOOOOOOO!!!!
itch.io/jam/7drl-cha...
I'm liking the simple x-com-esque fights. The officer class is fun (like a bard-cleric). And the setting is, well it's Warhammer, which generally lifts any average writing above mediocre.
I'm liking the simple x-com-esque fights. The officer class is fun (like a bard-cleric). And the setting is, well it's Warhammer, which generally lifts any average writing above mediocre.