Spolchen
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spolchen.bsky.social
Spolchen
@spolchen.bsky.social
This is my game dev blog
I'm still not sure if I should keep these little guys in the project

#undertale
October 30, 2025 at 3:54 AM
October 18, 2025 at 2:46 AM
October 18, 2025 at 2:44 AM
Has anyone else gotten this weird scene? #deltarune #deltarunechapter3
June 24, 2025 at 6:42 PM
Who wouldn't
June 13, 2025 at 10:27 AM
June 9, 2025 at 7:51 AM
It is still a bit buggy and would need to rewrite a lot of code for fixes,
I'll make a public test build within the next 24 hours.

#godot #gamedev
December 30, 2024 at 12:29 AM
Couldn't fix the sound system today, have this instead
#godot #gamedev
December 29, 2024 at 1:24 AM
Both systems work now in tandem,
next step is making a level and then releasing a test build.

#godot #gamedev #Godot
December 26, 2024 at 4:55 PM
I have this weird bug with the eyes but i dont know if I should keep it in

#godot #gamedev
December 24, 2024 at 8:32 PM
someone said it would be funny to make the eyes wobbly too,
and it is ngl lol

#godot #gamedev
December 21, 2024 at 4:19 PM
Physics are much more stable, added some fail safes to make sure the blob doesn't get stuck, also the eyes that people wanted for some reason.

#godot #gamedev
December 21, 2024 at 3:54 PM
Don't have the flu anymore,
I've taken 30 mins of my morning to rewrite the softbody sim,
the frame method works much smoother
#gamedev #godot
December 21, 2024 at 11:47 AM
Sorry for no new clips, I have the flu rn.
I managed to make a working softbody sim that is entirely made with code in godot.
#gamedev #godot
December 19, 2024 at 5:19 PM
A lot of fine tuning is needed to make everything feel right, but for now this build is stable enough to start making test levels.
#godot #gamedev
December 17, 2024 at 3:13 PM
Changed some of the physics
#gamedev #godot
December 17, 2024 at 1:28 PM
An evil Jinn has infected my pc and tortures me by break the code's physics with each iteration
#gamedev #godot
December 16, 2024 at 2:55 PM
Can't wait to spend the next 20 hours fiddling with the numbers to make the rolling feel right

#godot #gamedev
December 16, 2024 at 8:01 AM