Spolchen
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spolchen.bsky.social
Spolchen
@spolchen.bsky.social
This is my game dev blog

I like money
https://ko-fi.com/spolchen
Fixed various bugs across different gun parts and made all compatible with each other.
The next step is to implement the visuals I made.
#gamedev #indiegame #gamemaker
February 13, 2026 at 1:49 AM
Still very ugly and janky, but it is taking shape,
man this is soooo much manual work...
#gamedev #indiegame #gamemaker
February 9, 2026 at 7:32 AM
Steady Progress,
All player systems are working, besides windup kinda wonky lol.
Now I can kinda start working on the visuals and tweak stats.
#gamedev #indiegame #gamemaker
February 8, 2026 at 4:50 AM
February 7, 2026 at 2:30 AM
Ouchy ouch ouch don't bite

#gamedev #indiegame #gamemaker
February 5, 2026 at 11:13 PM
Player Knockback

#gamedev #gamemaker
February 5, 2026 at 4:44 PM
Needs more Chaos
#gamedev #GameMaker
February 5, 2026 at 6:20 AM
Testing how much I can bully enemies
#gamedev #GameMaker
February 5, 2026 at 12:28 AM
Reworking an old prototype,
fully reworked bullet system,
has no fancy gimmicks yet, I'll add the weapon-building function next.

#gamedev #GameMaker
February 3, 2026 at 11:38 PM
I joined a game jam, and I honestly couldn't be bothered to make a proper level editor.
So I decided to little drawings to generate the levels.

#GameMaker
January 26, 2026 at 2:50 AM
Even in the Dark,
The world offers you eyes to see through.
January 24, 2026 at 8:25 PM
Still not sure what artstyle to do tbh, i kind of want it to look like those cereal box games you had in the early 2000s lol
#gamedev #indiedev #GameMaker
January 16, 2026 at 3:50 PM
If you are bad at sprite work, just compensate with some programming thingamajig.

#gamedev #indiedev #GameMaker
January 14, 2026 at 1:01 PM
Doesn't sit right with me to leave it unfinished

Took a bit of time, but the word puzzle bit is mechanically finished,
next step is to give it some proper visuals.
I also decided to add QOL features now, because, honestly, it would be annoying to add them later lol.

#gamedev #indiedev #GameMaker
January 13, 2026 at 7:25 AM
Salvaged an old prototype, not sure if people want a fully functional version.
If enough people want one, I can easily fix the bugs in a day.

#gamedev #indiedev #gamemaker
January 9, 2026 at 9:15 PM
Some of you may not know this, but this entire game was birthed from an Undertale/Yume 2kki fan project I was working on,
below is one of the critters I made for it,
a Flumple.
#indiedev #gamedev #gamemaker
January 2, 2026 at 12:17 AM
The code is cleaned up and properly labeled,
I activated some experimental stuff, dodging, turbo mode, snappier input reading, weird melee hit detection system, etc.
By the end of the week, the public combat test arena will be ready.
#indiedev #gamemaker #gamedev
January 1, 2026 at 12:15 AM
The guardian still refuses to abide to the rules of his world
December 30, 2025 at 8:53 PM
For some reason some of you guys wanted to see my debugging map,
it's a mini recreation of gm_construct, very scuffed looking, but yk, I use it for debugging lol.
#indiedev #GameMaker
December 29, 2025 at 2:25 AM
slowly reaching the 80% mark of chapter 0...
#gamedev #gamemaker
December 27, 2025 at 1:48 AM
Been a while since the last update, I reworked the object loader function, now I can turn on fog again, use the none test version, and finish up the chapter 0 level.
Then I can upload the road map, and hopefully begin development on chapter 1.
#gamedev #GameMaker
December 24, 2025 at 3:15 PM
Worked on some audio stuff,
also added a crosshair to show you what direction your attack/parry will be, and when the attack/parry is active.
#gamedev #GameMaker
December 7, 2025 at 11:39 PM
Might as well show the "fury" mode after adding the pov sprite script,
it's essentially just a stub for now,
but I like the idea of an undead holy warrior using his fist to smite their enemies lol
#gamedev #gamemaker
December 6, 2025 at 11:10 PM
This evening I had time to fully finish the attack and parry mechanic,
to night I might add some sound effects, add debug visuals for the plane, and rework the visual feedback on taking damage.
#gamedev #gms2
December 5, 2025 at 11:57 PM
No idea how to make assets look decent, I'll just do this lowpoly pixel art texture people do.
November 29, 2025 at 10:53 PM