t.me/SlimeRancher...
t.me/SlimeRancher...
I think it came out pretty cute.
#CherubArt
I think it came out pretty cute.
#CherubArt
t.me/SlimeRancher...
t.me/SlimeRancher...
vk.com/@slimerancher-100-vremya-dlya-geroini
vk.com/@slimerancher-100-vremya-dlya-geroini
Полная версия Slime Rancher 2 "Время для героини" (версия 1.0), выйдет 23 сентября на PC, PS5 и Xbox Series X/S.
Полная версия Slime Rancher 2 "Время для героини" (версия 1.0), выйдет 23 сентября на PC, PS5 и Xbox Series X/S.
I don't remember drawing this.
#CherubArt
I don't remember drawing this.
#CherubArt
Similar to the prior, 'Lizardmen' was an attempt at making a fighter class monster for the Beast family.
Probably the last monster model I made for SK before leaving the project. Sadly, I don't have shots of the status/element type textures.
#CherubArt
Similar to the prior, 'Lizardmen' was an attempt at making a fighter class monster for the Beast family.
Probably the last monster model I made for SK before leaving the project. Sadly, I don't have shots of the status/element type textures.
#CherubArt
Idea was to add a fighter style enemy to the fiend family of monsters. We had recently developed a tool for remapping animations (making animations was the biggest cost to new characters) so this was going to be the first using that system.
#CherubArt
Idea was to add a fighter style enemy to the fiend family of monsters. We had recently developed a tool for remapping animations (making animations was the biggest cost to new characters) so this was going to be the first using that system.
#CherubArt
vk.com/@slimerancher-patch-063
vk.com/@slimerancher-patch-063
telegra.ph/Obnovlenie-V...
telegra.ph/Obnovlenie-V...