Speedybeef
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speedybeef.bsky.social
Speedybeef
@speedybeef.bsky.social
gonna document my potentially disastrous attempts to remake some Xenogears stuff - just starting with Fei and Elly for now - i don't want to commit to more than i can manage!
I did also do a proper swinging animation that seems fairly close to the original, but I couldn't get a screen recording that wasn't choppy. I'll try again tomorrow with something better than the windows snipping tool lol
November 23, 2025 at 11:13 PM
She is from Xenogears
November 17, 2025 at 7:35 AM
oh and it looks nicer with the filter applied, if I ever get it working on the hair alone
November 9, 2025 at 10:18 PM
just uses this texture added on top
November 9, 2025 at 10:16 PM
oh lol in my hurry to test the functionality I didn't realise the imported model still retained its original vertex colours from Monolith, but they got nerfed when I merged the objects into one actor. A simple checkbox stops that 😅 Absolutely EVERYTHING is a steep learning curve
November 7, 2025 at 6:53 PM
I mentioned it before, but its nice to basically confirm that my previous thinking that vertex colours on the neck are for blending between the "normal" and "face specific" lighting. I'll have to figure out how to do it too eventually!
November 6, 2025 at 7:55 PM
This is how it looks with the face receiving lighting normally - truly horrifying. Still tons of other improvements required, but it was a nice little step forward
November 6, 2025 at 7:54 PM
but yeah I love it. Many flaws but I think its probably my favourite anyway
October 13, 2025 at 10:16 AM
tbf i think its the most popular. Also most divisive, so you'll see more people saying they don't like it, which maybe gives the feeling of being less popular. But it sold by far the most of the series i think
October 13, 2025 at 10:15 AM
And thats it for now. Sorry for long potentially boring thread, but I'm learning all this as I go and finding it really interesting!
October 2, 2025 at 7:06 PM
-(the body won't need this vertex info because its a fully separate object). During my research into anime style cel-shading, its pretty clear that faces can look pretty bad unless handled very carefully, often with custom normals or SDF Shadowmaps. So this may form part of that :) But who knows!
October 2, 2025 at 7:06 PM
And finally the most interesting to me as its the most mysterious: the blend into purple below the chin on his head. I can only guess, but I suspect this info is potentially being used to help differentiate between "special face shading" and the rest of the skin-
October 2, 2025 at 7:06 PM