Speedybeef
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speedybeef.bsky.social
Speedybeef
@speedybeef.bsky.social
gonna document my potentially disastrous attempts to remake some Xenogears stuff - just starting with Fei and Elly for now - i don't want to commit to more than i can manage!
Pinned
So for a while I've been wanting to learn how to make game characters, but quickly realised I have no actual creativity 😭
So i've settled on trying to remake Fei and Elly from Xenogears, in the style of Xenoblade 3. SUPER WIP atm but i'm actually kinda happy with how its going now.
never thought i'd hear the word "teuchter" on the Nintendolife channel! Brilliant
January 12, 2026 at 10:02 PM
the gang! Sadly they are super labour-intensive to try to fix. Only spent a bit of time on Shion, manually flipping and welding half her poly's... and made a quick hair texture as apparently they never made it from the game
January 8, 2026 at 10:29 PM
Hopefully that all makes sense. I can understand if you don't go to all the trouble of setting that up for every model; the way they randomly packed channels makes it quite a lengthy process, but the info is there if you want it. It should help bring the materials to life a bit
January 7, 2026 at 8:27 PM
As for emissives, I wasn't sure from your pics if they were already set up or not.
What I did is use the colour texture for emissive colour, then using the Linear Interpolate node with the GLO textures as the mask. Multiplied by 10 to brighten them up a bit! Obviously would require tweaking to suit
January 7, 2026 at 8:27 PM
You can see individual channels of textures in unreal, or something like photoshop. Check the ALT text for more info on how I determined which texture and channel went where
January 7, 2026 at 8:27 PM
So different games will pack ORM (occlusion/roughness/metallic) differently, and in this case its almost random (monolith's way of minimising textures), hence having to grab different channels from multiple textures in some cases. They did this to be efficient but its a pain for us!
January 7, 2026 at 8:27 PM
So i'll first just post pics of the Aion A, B, C, D and E materials, then explain a bit afterwards. I've marked which ORM texture I'm using where for clarity, might be hard to tell from the pic otherwise
January 7, 2026 at 8:27 PM
Btw. if you wanted to go even further, you could hook up the Ambient Occlusion, Roughness and Metallic maps too!
Though because of the way Monolith packaged them, its quite a bit of work to decipher what goes where... I'll make a little thread of how I set up Aion, feel free to ignore though!
January 7, 2026 at 8:27 PM
heh thats awesome! I wouldn't worry, I reckon 95% of people wouldn't have noticed anyway, but for anything more brightly lit or close-up, its well worth it
January 7, 2026 at 6:02 PM
@sparksopus.bsky.social regarding my yt comment: easier to show pics here than explain the effects - some examples of what NMs are doing, and a pic of how to set it up in UE(4 in my case but its the same in 5)
January 5, 2026 at 7:58 PM
Maybe a hot take but I definitely feel like the faces of XC1 were a regression. I can only assume it was a performance thing in order to facilitate the much more expansive worlds instead (i respect OG fans but I much prefer the DE ones!)
January 2, 2026 at 10:13 PM
in the past few months I've played and beat FF7, Remake, Intermission (which i'm counting as a separate game, i loved it so much despite being so short), Crisis Core and now Xenosaga. So much peak and i'm barely scratching the surface of what's available!
January 2, 2026 at 10:08 PM
Honestly just so thankful for Xenoblade; before I played them (which was 2024), i was a super casual gamer and really struggled to get hooked on any game. Now i've realised I love JPRGs and have decades of games to dig into
January 2, 2026 at 10:08 PM
Just beat Xenosage Episode 1! Played it over the xmas break, loved it so much even though it kicked my arse!
January 2, 2026 at 9:46 PM
I couldn't help but study the 3d art too. The character designs definitely grew on me, and I have an inkling most of the characters would actually suit being toon-shaded. Like the face shapes are surprisingly close to that of XC2/3. Big fan of the vertex lighting too; very of its time, very clean!
January 2, 2026 at 9:44 PM
Also loved seeing how and where they used various music track - I've listened to the OST for quite a while so was so fun hearing my favs! I feel like they saved a lot of bangers for near the end. Also that ending! Getting huge XC2 vibes (other way around really)
January 2, 2026 at 9:10 PM
Xenosaga ep 1: So good. Been playing it for the first time over the break, just finished it now. I love the characters so much! I'm very confused still, but in the best way possible. Probably not jumping into 2 (or Pied Piper) straight away but certainly looking forward to it!
January 2, 2026 at 9:08 PM
its true that anytime someone posts artworks from there, I check and never see it! I have xenoblade set as my sole interest in it too, so not sure why I don't see that stuff
November 26, 2025 at 11:43 AM
the original still looks more charming with its whimsical trailing sparks effects, I don't know how to do any of that yet 😭 #Xenogears
November 24, 2025 at 11:00 AM
I did also do a proper swinging animation that seems fairly close to the original, but I couldn't get a screen recording that wasn't choppy. I'll try again tomorrow with something better than the windows snipping tool lol
November 23, 2025 at 11:13 PM
didn't actually get the chair finished but its fine from this distance (play Intangible Treasure when looking at this!) #xenogears
November 23, 2025 at 10:36 PM
November 22, 2025 at 9:54 PM
She is from Xenogears
November 17, 2025 at 7:35 AM
oh and it looks nicer with the filter applied, if I ever get it working on the hair alone
November 9, 2025 at 10:18 PM
just uses this texture added on top
November 9, 2025 at 10:16 PM