✨ sparkle goat ✨
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sparkle-goat.bsky.social
✨ sparkle goat ✨
@sparkle-goat.bsky.social
at what i'm pretty sure was 5 years old over half asleep on the couch with my dad. the movie's still great, but yeah the manga's better lol
October 1, 2025 at 4:55 PM
#fallingblockjam adding sounds, and fixing bugs. I think probably there should be a timer and a block count that you could use to judge your accomplishment. since you ask for every block you receive, you can go as fast as you like. this took about a minute, but I bet 30 secs is possible.
September 19, 2025 at 5:27 PM
#fallingblockjam birds are around 🪶

also in this update:
✨I did some graphics!
🎉levels are completable!
🔧a bunch of data and testing-related stuff!
September 18, 2025 at 3:29 PM
#fallingblockjam
there are now anti-blocks and a constrained build size. I think this is going to be a game about trying to build particular shapes as "memories" with a sort of picross-style reveal at the end of each level
September 16, 2025 at 3:49 PM
no wait, there we go. corner collisions with boxes feels a little odd, but also, you can slide pieces into surprising gaps if you're careful
#fallingblockjam
September 14, 2025 at 8:30 AM
hmm, that isn't exactly what I meant...
#fallingblockjam
September 14, 2025 at 8:04 AM
working on getting "analog" #fallingblockjam
September 13, 2025 at 4:43 PM
good news, I've remembered the bare minimum of how to program in godot. there are now officially falling blocks and we can start addressing *the idea* #fallingblockjam
September 13, 2025 at 1:41 PM