Carl-Henrik Skårstedt
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spacemoguls.bsky.social
Carl-Henrik Skårstedt
@spacemoguls.bsky.social
Game Developer, Maker of retro games both new and old! And Paradox Interactive during normal business hours.
https://linktr.ee/spacemoguls
SpaceMoguls.com/Games
Alta/RBS^TSL
Looking at a Truxton video and the boss music comes up. Live Caption suddently kicks in and... (youtu.be/9_fX0yXVDh0?...)
November 16, 2025 at 10:19 AM
Best cynical name for Steam Machine I seen so far: Twouya (Ouya 2)
November 13, 2025 at 12:19 PM
Steam does what Microso-don't or something
November 12, 2025 at 10:03 PM
Posting a picture of some cows before the internet reacts to my work post ;)
October 15, 2025 at 11:56 AM
The C64GS is probably my vote for terriblest retro hardware.
September 17, 2025 at 11:36 AM
The beep preorder bonus for the Super Deluxe version is tempting though..
August 14, 2025 at 6:16 PM
Good advice, Ninja Test Kitchen!
July 19, 2025 at 10:06 AM
Here is a snapshot from the video showing the frame curve, screen reflection and scanlines a bit.
July 18, 2025 at 11:07 AM
In the Game Spark preview of Earthion (www.gamespark.jp/article/2025...) they included [console port] screenshots with some visual details that I had a lot of fun creating.

There are a lot of controls to adjust these details so you can get exactly the CRT or pixel experience you want.
July 17, 2025 at 10:39 AM
June 14, 2025 at 3:11 PM
Here is a video of the demo by the way :)
June 4, 2025 at 7:28 PM
After a discussion I am releasing the tool I made to generate data for my Commodore 64 bitmap animation demo "Vovve". Basically it takes a series of multicolor bitmap images as pngs and outputs reasonably minimized source data to play back the animation.

Link in reply.
June 2, 2025 at 9:39 PM
Today I fixed up both my bikes and switched tires (summer tires for my commuter bike and road tires for my adventure bike)
After an accident a couple of months ago the doctors are saying I should be allowed to bike after next week’s checkup so I decided I wanted to have a choice when I’m ready :)
May 24, 2025 at 5:08 PM
Lovely game :)
May 13, 2025 at 6:10 PM
Working on a Mega Drive sprite animation tool for my little hobby retro game :)

I want to figure out the sprite packing we used to have at Funcom (we got some help from Disney Interactive, it prioritizes avoiding sprite overlap. Funcom's oriignal prioritized saving ROM)
May 3, 2025 at 7:17 PM
I think I am very close with my megadrive sound code! Time to wait for some feedback from the team…
March 10, 2025 at 8:17 PM
Retro Games Club Hamburg will arrange the first international Space Moguls tournament at July 19th 2025 at 15:00-19:00!

coralnet.de

(Space Moguls is a Commodore 64 four player strategy game I created and released with protovision.games in 2018.
Info about the game: spacemoguls.com/game-page-fo...)
February 18, 2025 at 7:24 PM
Working on a MegaDrive project with my own old 3 button controller is tiring. I have a modern 6-button repro but this particular MD does not recognize it :(

Just two more days for me on this project and I will miss working on it so much! It will be amazing when it is done.
January 23, 2025 at 9:18 AM
No one is working harder to make people interested in switching to Linux than Microsoft!
January 13, 2025 at 10:50 PM
Advertise your account with one Simpsons image.
January 9, 2025 at 9:21 AM
Starting the year getting ahead on Island Adventure for the Commodore 64!
December 31, 2024 at 11:19 PM
Added a new release of IceBro Lite since there have been many updates since the previous release. This version specifically adds support for multiple debug xml files (KickAsm format) along with many small fixes.

github.com/Sakrac/IceBr...

IceBro Lite is a VICE C64 monitor interface debugger
December 26, 2024 at 9:56 PM
I haven't had much energy for personal projects for a bit but it didn't really hit me how little until I noticed my github activity today.
The underlying issue has been addressed, and I'm getting back to making progress on Island Adventure (puzzle adventure game for the #Commodore64)
December 23, 2024 at 6:25 PM
My Nintendo highlight of the year... Maybe I should check if my wifi settings on the Switch are messed up somehow.
December 19, 2024 at 12:30 PM
Going through all the documentation for Island Adventure to find what is left to fill out. The game is one of the more complex designs I worked with for what is intended to be fairly linear experience

Just updated the spreadsheet of which towns the characters appear in the game. There are 56 so far
December 9, 2024 at 10:14 PM