The Selmer Concept is similar in a lot of ways to my old one (Selmer F), but it lets me maintain a more focused sound when it's pushed—something this little excerpt hopefully demonstrates!
The Selmer Concept is similar in a lot of ways to my old one (Selmer F), but it lets me maintain a more focused sound when it's pushed—something this little excerpt hopefully demonstrates!
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev #metroidvania
#PICO8 #gamedev #indiegames #IndieGameDev #metroidvania
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev
(spawn location set to the wrong location for a certain world, so you spawn into sprite memory rather than map memory)
#PICO8 #gamedev #indiegames #IndieGameDev
(spawn location set to the wrong location for a certain world, so you spawn into sprite memory rather than map memory)
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev
#PICO8 #gamedev #indiegames #IndieGameDev