Soundole🌱
soundole.bsky.social
Soundole🌱
@soundole.bsky.social
AKA Peter Anthony Smith, a Sydney-based musician and game-dev who teaches at the Sydney Conservatorium, manages the Da Capo Music second-hand sheet music store, and covers video game music on Youtube. Vegan for the animals.
Another little study from Charles Colin! These snakey lines are really satisfying to play🎶
November 7, 2025 at 6:07 PM
I'm continuing to work through recording the entirety of this set of studies! This is No. 8 from Charles Colin's '35 Original Studies in Modern Rhythms'.🎶
November 6, 2025 at 3:30 PM
This is a wonderful thread! I'm slowly working on 'Ooze With Nothing to Lose', a traversal-based metroidvania in PICO-8!
October 12, 2025 at 1:27 PM
Whenever I have to do some bass clarinet work, I try to record an etude or two as a send off! Almost all of the Weissenborn bassoon studies sit quite nicely on bass clarinet; this is Op. 8, Book II, No. 11.
August 24, 2025 at 8:21 AM
I picked up a new bass clarinet mouthpiece this week!🎶

The Selmer Concept is similar in a lot of ways to my old one (Selmer F), but it lets me maintain a more focused sound when it's pushed—something this little excerpt hopefully demonstrates!
August 23, 2025 at 6:20 PM
This one took some practice!🎶😵🎶
August 10, 2025 at 3:11 PM
Here's another little jazzy study from '35 Original Studies in Modern Rhythms' by Charles Colin! This is 'Knockin' Around'!
July 25, 2025 at 12:51 PM
There are lots of loose ends to tidy up with the escape sequence! Tonight, I added transitions to an ending cart, and broke the other pipes so you can't travel to other areas during this sequence.
#PICO8 #gamedev #indiegames #IndieGameDev
July 15, 2025 at 4:54 PM
Filling in some more details for the escape sequence. The timer position is adjusted based on the player location, so it should never get in the way.
#PICO8 #gamedev #indiegames #IndieGameDev
July 14, 2025 at 5:47 PM
Can you really call it a metroidvania if you don't have an escape sequence?
#PICO8 #gamedev #indiegames #IndieGameDev #metroidvania
July 11, 2025 at 6:54 PM
Another Charles Colin study from '35 Original Studies in Modern Rhythms'! I'm slowly working through the entire book🎶
July 11, 2025 at 4:50 PM
I found a way to do elegantly implement a rudimentary camera shake, and added this pop-up when the game saves! Implementing the latter was surprisingly tricky (how to get it to trigger, but not continuously?)
#PICO8 #gamedev #indiegames #IndieGameDev
July 10, 2025 at 3:57 PM
This is one of my favourites from this book! Here's another little study from Charles Colin's '35 Original Studies in Modern Rhythms'!🎶
July 10, 2025 at 4:35 AM
Tonight's work: linking up this world on the other side of the map. It's gratifying to have these links between biomes fully operational!
#PICO8 #gamedev #indiegames #IndieGameDev
July 9, 2025 at 6:51 PM
I found a book of charming vocal rounds in my bookshop, and finally made time to record one of them! I think I'll dip into this collection again in the future!🎤
July 9, 2025 at 9:29 AM
July 8, 2025 at 6:18 PM
A smidgen of extra juice before I start building out the map a bit: dust particles on landing, and a smoke trail when moving at top speed with a certain powerup!
#PICO8 #gamedev #indiegames #IndieGameDev
July 7, 2025 at 3:48 PM
Tonight's work: transitions between worlds (carts) are now implemented! I also started sketching out the basics of a complete world map!
#PICO8 #gamedev #indiegames #IndieGameDev
July 6, 2025 at 5:56 PM
Yesss I was hoping I'd get one of these sort of bugs sooner or later!

(spawn location set to the wrong location for a certain world, so you spawn into sprite memory rather than map memory)
#PICO8 #gamedev #indiegames #IndieGameDev
July 6, 2025 at 5:47 PM
Tonight's work was tweaking the code for these breakable blocks so that they're respawning objects like everything else. This fixes the unintended state that they'd stay missing if you died after breaking them.
#PICO8 #gamedev #indiegames #IndieGameDev
July 5, 2025 at 5:08 PM
It's really neat to see the general systems I've made interacting! Only a little bit of code was changed to make those laser beams calculate their distance per-frame rather than on-spawn. #PICO8 #gamedev #indiegames #IndieGameDev
June 25, 2025 at 5:46 PM
Okay, I think this will be the last powerup I implement before I start building out the actual game: these blocks are remote controlled! #PICO8 #gamedev #indiegames #IndieGameDev
June 25, 2025 at 4:53 PM