sam
soulware.us
sam
@soulware.us
soulware.us
and i didnt even realize the colors corresponded to things until now…
November 6, 2025 at 2:13 PM
forgot to reply, but i don’t think i realized it was tracking xp until you mentioned it here
November 6, 2025 at 2:11 PM
Evil Egg by ivysly
Twin-stick paradise.
ivysly.itch.io
November 1, 2025 at 10:59 PM
the stuff i try to keep in mind

- kill vampires asap
- the dog is evil
- you can protect noids from bullets without collecting them
- live and die for your noids but know when to let them go (for me im still getting used to deeper runs vs. purely score optimizing, so its worth living longer)
November 1, 2025 at 10:56 PM
that is, rejection of the frame of Licensing, which both copyleft style things and these sort of alternative licenses still do implicitly
October 29, 2025 at 8:03 PM
ive seen interesting approaches to this like the Opinionated Queer License which also links out to www.boringcactus.com/2021/09/29/a... though I do like the rejection that No License engages in
An Anti-License Manifesto
software licenses are unavoidably a legal tool. the legal system, in the US and approximately everywhere else, is not a machine that leads to justice. therefore, software licenses do not lead to justi...
www.boringcactus.com
October 29, 2025 at 7:58 PM
this is a fair point. somehow i didn't know about the baggage of the terminology here, or passed over it when watching it, so didn't intend to make that comparison
October 29, 2025 at 6:27 AM
python does have special syntax for this eg.
x = Value1 if Condition else Value2

but i do like when languages flatten things out and have if expressions, so any if block can just evaluate to a value you're assigning. also nicer for longer chunks of code..
October 29, 2025 at 6:20 AM
this and some of the ensuing discussion reminded me of scene(s) from Empty Metal
October 29, 2025 at 6:13 AM
a bit late but ive got linux machines if you still need someone
October 25, 2025 at 4:04 PM
October 14, 2025 at 8:36 PM
that is - i've been grappling with the concept with some time unsure exactly if it clicks, but it feels like it relates to games in an interesting way, and frictionless movement between states is probably close to that way
September 3, 2025 at 11:02 PM
this reminds me a bit of the concept of the rhizome, which i've been thinking about a bunch in relation to games (though, the reading on it is a bit dense - but especially how it's initially established in relation to books, and how the book discussing rhizomes was structured anti-linearly)
September 3, 2025 at 10:52 PM
I think some of the nice things from dynamic langs can be achieved in static/gradual ones but it's rarer in certain subsets of statically typed langs. macros and reflection are the two big things here
September 1, 2025 at 11:53 PM
i do enjoy working w static type systems but i probably make less use of them in games than for other software i make
September 1, 2025 at 11:45 PM