Soul Fuel Games💧
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soulfuelgames.bsky.social
Soul Fuel Games💧
@soulfuelgames.bsky.social
✨LHEA and the Word Spirit✨ Now available on PC, iOS & Android!

We are Soul Fuel Games - We creating games filled with LIGHT and unpredictability! https://linktr.ee/soulfuelgames
Happy #turnbasedthursday everyone!

Maybe it's the holiday spirit kicking in early, but here are a few Steam keys for ✨LHEA and the Word Spirit✨ up for grabs! 🎁

YLLFE-VZKCQ-F9ND3
Q4HEI-GIYV2-BZEQT
Y4CYQ-LZE5Z-0N7D0

May the stars align in your favor!
November 20, 2025 at 12:48 PM
Hi BlueSky! I'd like to create a Zen Turn-Based Games - Steam bundle with 2 or 3 other games. Anyone interested in collaborating? 💙✨

#turnbasedthursday #indiedev #roguelite #relaxing
October 16, 2025 at 12:55 PM
LHEA 1.1 is live on Steam and Epic! 💙🪈✨
Android and iOS currently under review.

See release notes here:
store.steampowered.com/news/app/357...

#indiegame #roguelite #turnbased #indiedev
October 13, 2025 at 8:42 PM
Working on a feature where under certain conditions, entities might flee before the duel starts! You still get the duel rewards when that happens.

Nice little late game reward for strong Fate Flute builds :)

#gamedev #indiedev #roguelite
October 12, 2025 at 3:07 PM
Oh - one last thing - You might have to double check your plugin dependencies in Text3D.uplugin (Look for GeometryProcessing and ProceduralMeshComponent)
October 5, 2025 at 3:31 PM
To fix this, you need to modify all your Font uassets and change the following setting:

Loading Policy = Inline

This will effectively embed the font data into the font asset, which was the culprit - the 3D text wasn't able to lazyload the font data!
October 5, 2025 at 3:28 PM
I'm so glad I set up this Help Desk for players to report bugs easily. 🎉

If you don't have a Discord for your game and would like to setup a bug report flow too, I recommend FreshDesk! Super simple and not too expensive.

#gamedev #indiedev #solodev
September 29, 2025 at 1:19 PM
Opened early 2023 build to compare with the final version and.. wow 😂

A lot of things can change in two years, even for part-time solo development!

#indiegame #indiedev #gamedev #turnbasedthursday
September 18, 2025 at 2:51 PM
We added links to our public Trello roadmap as well as our Helpdesk for bugs & issues reports on LHEA's website!

lheaandthewordspirit.com

#indiegame #indiedev #gamedev
September 17, 2025 at 1:02 PM
Quick tip for #UnrealEngine devs.

If you have a Steam link in your game's UI like a wishlist button or something:

You can add steam://openurl/ in front of https:// to open the game store page directly in Steam client instead of an Internet browser! Works really well.

#steam #gamedev
September 14, 2025 at 10:44 PM
Working on adding a helper message to help you decide which Star boosts to equip for optimal results!

#UX #indiegame #turnbased #strategy #screenshotsaturday
September 13, 2025 at 4:41 PM
Oh sweet! IGDB games automatically get a countdown page created on yourcountdown.to and now I am equally excited and nervous 😅⏱️

#games #launch #comingsoon
September 11, 2025 at 7:54 PM
Mom can we get Silksong??

Mom: We already have Silksong at home..

Silksong at home:

#indiedev #indiegame #goty
(Happy Silksong launch day everyone!)
September 4, 2025 at 4:10 PM
September 2, 2025 at 12:03 PM
LHEA is getting REAL!

✅ Approved by Google & ready for Play store
🔄 Being reviewed by Steam & Epic
🔜 Actively working on final iOS build for Apple App store

I will be much more active on here in the next three weeks.

#gamedev #indiegame #roguelite #turnbased
August 31, 2025 at 2:52 PM
I feel like celebrating 🥳

Launch is close. Game is nearly finished.

Here's a new LHEA wallpaper! ✨

Have a wonderful #screenshotsaturday beautiful souls 💙
August 30, 2025 at 7:48 PM
New demo update is live on #Steam and @itch.io! (v.0.1.00488)

It introduces two new battle strategy features:
Harmony and Ideal Slot numbers + bug fixes and balancing.

This is the final demo update until the launch in September 🎉

More details SOON! ✨

#mobilegame #indiegame #turnbased #strategy
August 24, 2025 at 4:01 PM
iOS build functional again on TestFlight!

#mobilegames
August 17, 2025 at 6:07 PM
Small reminder that double checking your text/background color contrast is always a great idea! 🥰

One of many helper websites: coolors.co/contrast-che...

#gamedev #accessibility
August 10, 2025 at 7:12 PM
🎉🎉🎉
LHEA Android Playtest is over and Google has approved the game for production / release!

The feedback was great and super helpful.

The plan: Iterate on Features & Balancing for the next couple of weeks and then announce & prepare the official release date!

#mobilegames #gamedev #indiegame
August 5, 2025 at 3:21 PM
The only thing I love more than round numbers is all of you 💙

Thank you! LHEA's launch is sooooo close. 👀

It means the world that you want to follow our journey. 🙇
July 12, 2025 at 9:46 PM
Steam / ItchIO Demo Update - Version 0-1-00444!

Mainly bugfixes - And also balancing tweaks in preparation for the full game release!

You can follow LHEA's roadmap on Trello:
trello.com/b/MmNwRvoc/l...

#indiegame #steam #update
July 12, 2025 at 6:09 PM
Playtests for mobile begin soon!

Playing through the build right now to test balancing :)

Join the waiting list for all the details: www.lheaandthewordspirit.com/mobile

#WishlistWednesday #MobileGaming #LHEA #turnbased #roguelike
July 2, 2025 at 2:15 PM
Steam Next Fest is over but LHEA's demo will remain on Steam until launch!

store.steampowered.com/app/3572530/...

We have JUST deployed an update on Steam to address player feedback.

Follow us for updates & mobile playtests announcements in July!

#FollowFriday #indiegame #gaming
June 20, 2025 at 2:32 PM
+763% wishlists during #SteamNextFest 😮🎉

Thank you so much to everyone who played LHEA!

Highly motivated to finish up the mobile version of the game and organize full game playtests in July!

#indiegames #mobilegames #LHEA
June 17, 2025 at 2:51 PM