A world encased in metal. Puzzler and FPS, light and succinct. Abysmal checkpoints. The default combat is a little spicier than I'd like, but the exploration is rewarding. The writing and art design evoke strong feelings of solitude and intrigue.
A world encased in metal. Puzzler and FPS, light and succinct. Abysmal checkpoints. The default combat is a little spicier than I'd like, but the exploration is rewarding. The writing and art design evoke strong feelings of solitude and intrigue.
Style and decay. The heart is in the parallel narratives of the characters and how they come to know each other. Fantastic sound design. Compelling color palette. Shirtless demons. Well-rounded toolset for combat and traversal. Good game.
Style and decay. The heart is in the parallel narratives of the characters and how they come to know each other. Fantastic sound design. Compelling color palette. Shirtless demons. Well-rounded toolset for combat and traversal. Good game.
Roll up all the earthly things. Make your father proud.
Roll up all the earthly things. Make your father proud.
A horror game in both a classic and existential sense. No combat. High tension stealth. Philosophical exploration of mind and body. Claustrophobia and thalassophobia. Robots. Black blood.
A horror game in both a classic and existential sense. No combat. High tension stealth. Philosophical exploration of mind and body. Claustrophobia and thalassophobia. Robots. Black blood.
It's gruesome, but in a PS1 kind of way. The through-line of the story is weight: weight of responsibility, of expectations, of systems, of crisis, of consequences. Consequently heavy; although it did leave my mouth with a fresh taste.
It's gruesome, but in a PS1 kind of way. The through-line of the story is weight: weight of responsibility, of expectations, of systems, of crisis, of consequences. Consequently heavy; although it did leave my mouth with a fresh taste.
This place almost makes sense but for its scale and... orientation. Solitary, though not as solitary as one might hope. I had to take a beat with every new tableau, every change in lighting. Daedalus had a discount on tile. I could smell the chlorine.
This place almost makes sense but for its scale and... orientation. Solitary, though not as solitary as one might hope. I had to take a beat with every new tableau, every change in lighting. Daedalus had a discount on tile. I could smell the chlorine.
How do I do justice? Voices, music, art, writing: everything is the highest quality. Fine-tuned progression and diverse loadout variation. NPCs notice little things you do. I was drawn forward by character stories even past the epilogue. I lost myself in it.
How do I do justice? Voices, music, art, writing: everything is the highest quality. Fine-tuned progression and diverse loadout variation. NPCs notice little things you do. I was drawn forward by character stories even past the epilogue. I lost myself in it.
A PS1 era throwback survival horror. Lock and key puzzles, creepy lighting, and surprisingly good writing. High QOL choices despite manual saving. I always felt on edge in a good way. Perfect October game.
A PS1 era throwback survival horror. Lock and key puzzles, creepy lighting, and surprisingly good writing. High QOL choices despite manual saving. I always felt on edge in a good way. Perfect October game.
Uh, these are the two I finished.
Uh, these are the two I finished.
Exploring a ruined underwater facility. I liked how the linear rail-like movement was translated to the 3D environment. Nice little puzzles. Lots of eyes.
Exploring a ruined underwater facility. I liked how the linear rail-like movement was translated to the 3D environment. Nice little puzzles. Lots of eyes.
I didn't process this game so much as let it wash over me. Creepy vibes to start the season.
I didn't process this game so much as let it wash over me. Creepy vibes to start the season.
Inverting the structure of a classic action-adventure. I liked the role reversal: not just the perspective, but the experience itself, as an exercise in empathy.
Inverting the structure of a classic action-adventure. I liked the role reversal: not just the perspective, but the experience itself, as an exercise in empathy.
The fourth wall is for cowards. You are a part of this world, and the fate of the code and everyone in it is in your hands. Choose wisely. You only get one shot.
The fourth wall is for cowards. You are a part of this world, and the fate of the code and everyone in it is in your hands. Choose wisely. You only get one shot.
Improved movement and combat from the original. Perfect writing, voices, music, environments, characters, and story. But I can't help but feel a little bitter about an excess of punishment and trolling.
Improved movement and combat from the original. Perfect writing, voices, music, environments, characters, and story. But I can't help but feel a little bitter about an excess of punishment and trolling.
Someone made a game about what it's like to be inside my head.
Someone made a game about what it's like to be inside my head.
Bomb puzzle platforming. Satisfying. There are bits of hidden knowledge for progression, revealed incrementally. The game all ties together, structurally and narratively, neatly and delightfully.
Bomb puzzle platforming. Satisfying. There are bits of hidden knowledge for progression, revealed incrementally. The game all ties together, structurally and narratively, neatly and delightfully.
I spent my journey in a reverie. Okomotive games are a mindful hardworking zen. I had constant purpose, and any respite was brief but sweeter for being well earned. Feelings of solidarity, fear, perseverance, affection, and rapture.
I spent my journey in a reverie. Okomotive games are a mindful hardworking zen. I had constant purpose, and any respite was brief but sweeter for being well earned. Feelings of solidarity, fear, perseverance, affection, and rapture.
A film clip database 90s murder mystery and a one woman show, so to speak. Brilliantly structured, with twists to be uncovered irrespective of chronology. I may need to go in for more.
A film clip database 90s murder mystery and a one woman show, so to speak. Brilliantly structured, with twists to be uncovered irrespective of chronology. I may need to go in for more.