Sand Fox
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sneedfocks.bsky.social
Sand Fox
@sneedfocks.bsky.social
washed up artist (hasn't drawn in a year), almost-competent software dev (c++ / Vulkan / OpenGL), 25yo (nearly fucking dead)
looks like someone was blasting rope
November 6, 2025 at 1:29 AM
with mipmapping (right) looks better but sacrifices a bit of readability imo. This is at an absurdly small Ui scale though, so I might be overthinking it.
October 21, 2025 at 1:13 AM
local fox spends 2 hours making a text input box.

My text renderer had alignment issues I never realized existed.
October 20, 2025 at 11:50 PM
October 14, 2025 at 11:36 PM
Actually nvm I'm never gonna finish it at the rate im going, may as well accept it as it is uwu. I'll add your button when I get home tonight

sandfops.neocities.org
October 14, 2025 at 12:58 PM
getting better at level design
October 13, 2025 at 2:42 AM
Working on the best mod ever with a friend rn
October 12, 2025 at 5:37 AM
It'd be really cool if QT5 was installed by default on every distro. Linux could really use a reliably available open file dialog. I need to add a GTK fallback and a KMS fallback if that too fails.
October 7, 2025 at 5:31 PM
this compiles with zero issues
October 3, 2025 at 11:40 PM
I am so close to releasing my Rain World room viewer. I even got the Windows compile working. It'll be the first KitEngine application. it is so cool to have a functioning application built in my engine for once.

Soon I will be among those who have actually done something.
September 30, 2025 at 2:33 AM
I keep having this horrifying recurring dream. I should be able to see her in my dreams in a way that isn't agonizing. My subconscious won't let her rest.

anyway unrelated; I got frame blitting in KitEngine to work somewhat, I just need to make it less broken now.
September 26, 2025 at 3:43 AM
My real-time Rain World room preview program is so cracked. It will even update in real time if the room it has loaded is changed in any way (i.e. you re-render a room you're working on)
September 24, 2025 at 3:40 AM
Holy shit, on the same frequency
September 23, 2025 at 4:51 PM
new KitEngine UI framework is pretty easy to use.
September 23, 2025 at 2:44 AM
Stop edging us
September 5, 2025 at 2:55 PM
August 8, 2025 at 12:57 PM
August 6, 2025 at 11:02 PM
Stencil Buffers added. now I can steal Antichamber's entire personality
August 3, 2025 at 8:00 PM
July 26, 2025 at 6:46 AM
Wrote a water shader for my #rainworld map viewer
July 25, 2025 at 4:23 AM
Current side-side-side project is a Rain World map viewer (eligable to become an editor) made in my Vulkan game engine which is also a side project.
July 22, 2025 at 5:37 PM
my Rain World (editor??) will be the best on the market
July 20, 2025 at 6:21 AM
idk what exactly I'm making, but I sure am making it
July 19, 2025 at 9:59 PM
New UI API still sucks but it sucks a little less. I don't think ui will ever be fun to make, especially not a ui that fits any aspect ratio
July 10, 2025 at 4:07 PM
Mirrored World is public, eat up.

steamcommunity.com/sharedfiles/...
July 8, 2025 at 11:31 PM