Snajken
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snajkendrake.bsky.social
Snajken
@snajkendrake.bsky.social
Game developer,programmer,shader enthusiast, Lovely Ace
Me and a friend have completed our study on creating optimal navigation path for velocity based AI movement, from a couple hundreads of tests the most optimal method used Phi* together with bezeir curves to create smooth lines for the agent to follow. #unity #gamedev #indiegamedev
March 30, 2025 at 3:45 PM
The start of an enviromental enemy in the project me and my team will start working on, the boids logic isnt flawless but the effect of a large group of fish speeding to devour an intruder leaves an impact. #unity #gamedev #coding #indiegamedev #horrorgame
March 30, 2025 at 2:16 AM
Figured out the issues with handling light with the full screen shader, isn't the best but its a good start for the project im working towards.
#unity #shader #gamedev
February 5, 2025 at 10:14 PM
Working on a fog Shader in unity3d HLSL and am smashing my head against a brick wall trying to find why the fullscreen shader refuses to use all the additional lights at the same time. Has anyone had a smilar problem? it clearly gets and uses the point light data correctly,idk help is appreciated.
February 1, 2025 at 9:29 PM
sharing a previous project i made with a friend, the marching cube generation works great and feels fun to dig through but the mass editing of terrain is fairly unoptomized. Updating mesh creation and streamlining the neighboor updating would make it perfect👍. Unity3d Procedural generation Project
February 1, 2025 at 9:18 PM