Smos Bois
banner
smosbois.bsky.social
Smos Bois
@smosbois.bsky.social
Interaction Developer who wants to make games, toys and other fun stuff people can mess around with.

Wishlist Surf 'n Turf!
https://store.steampowered.com/app/3514850/Surf_n_Turf/

Simondebruijne.com
Are you ever making a game and the phsyics just...
June 9, 2025 at 12:51 AM
During this animation, I lock the rigidbody in place where it started the ledgegrab. When the animation is finished, I teleport it atop of the ledge where the animation ended up.

A little sleight of hand, but the player never needs to know ;)
May 30, 2025 at 4:09 PM
The answer: I don't use the rigidbody for the ledgegrab!

While all other animations happen in place while Munch moves around. The animation for the ledgegrab moves the entirety of Munch.
May 30, 2025 at 3:50 PM
During testing, players would struggle with some platforms, often panicking when they missed it slightly.
Our solution: give a little leeway when reaching a platform.
May 30, 2025 at 2:20 PM
To start, I'm making a 3d platformer with a heavy focus on movement.
Introducing Munch, our main character, and the one who will be showing how a ledgegrab works!
May 30, 2025 at 2:17 PM
Do you ever wonder how you make a ledgegrab?
I did, and I will show you how I made it (a thread 🧵):

#indiedev #gamedev #indiegame #indiegames #surfnturfgame
May 30, 2025 at 2:16 PM
If I try really hard I can skip a part of my route by surfing over land! It's really fun!

#gamedev #indiedev #indiegames #indiegame
May 1, 2025 at 3:08 PM
I made the twirljump a little silly, but it's a great way to cover a long distance!

#indiedev #gamedev #indiegame #indiegames
April 25, 2025 at 12:00 PM