Smos Bois
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smosbois.bsky.social
Smos Bois
@smosbois.bsky.social
Interaction Developer who wants to make games, toys and other fun stuff people can mess around with.

Wishlist Surf 'n Turf!
https://store.steampowered.com/app/3514850/Surf_n_Turf/

Simondebruijne.com
Made a standee! It took all day, but it came out really nice!

Excited for the upcoming #hku #exposure
June 23, 2025 at 2:53 PM
Making a cut-out for our upcoming exposure this weekend.
He's big ✨
June 23, 2025 at 8:50 AM
Are you ever making a game and the phsyics just...
June 9, 2025 at 12:51 AM
During this animation, I lock the rigidbody in place where it started the ledgegrab. When the animation is finished, I teleport it atop of the ledge where the animation ended up.

A little sleight of hand, but the player never needs to know ;)
May 30, 2025 at 4:09 PM
The answer: I don't use the rigidbody for the ledgegrab!

While all other animations happen in place while Munch moves around. The animation for the ledgegrab moves the entirety of Munch.
May 30, 2025 at 3:50 PM
A ceiling would shoot a laser down, which would be a (0,-1,0) 3d vector.
A floor would shoot a laser up, a (0,1,0) vector.

That's the one we need, so we check if normal.y = 1

Now we only ledgegrab on flat platforms
May 30, 2025 at 3:10 PM
But hold on! if we hit a sloped surface we don't want to do a ledgegrab.
To check if what we hit is a flat surface, we can check the normal of what we hit.

A normal of a surface is the direction it's facing. Basically, if you shoot a laser from a hole in that surface, which direction would it go?
May 30, 2025 at 2:55 PM
To check if Munch has a ledge to grab onto, I send raycast that starts a little above and in front of Munch.
This raycast shoots down until it hits something, we can do a ledgegrab!
May 30, 2025 at 2:43 PM
During testing, players would struggle with some platforms, often panicking when they missed it slightly.
Our solution: give a little leeway when reaching a platform.
May 30, 2025 at 2:20 PM
To start, I'm making a 3d platformer with a heavy focus on movement.
Introducing Munch, our main character, and the one who will be showing how a ledgegrab works!
May 30, 2025 at 2:17 PM
Do you ever wonder how you make a ledgegrab?
I did, and I will show you how I made it (a thread 🧵):

#indiedev #gamedev #indiegame #indiegames #surfnturfgame
May 30, 2025 at 2:16 PM
I do hope they improve the Unity animator soon
May 19, 2025 at 3:54 PM
If I try really hard I can skip a part of my route by surfing over land! It's really fun!

#gamedev #indiedev #indiegames #indiegame
May 1, 2025 at 3:08 PM
I made the twirljump a little silly, but it's a great way to cover a long distance!

#indiedev #gamedev #indiegame #indiegames
April 25, 2025 at 12:00 PM
Out here playing #Balatro on my ereader
March 3, 2025 at 11:01 AM
Found some ink pads at the thrift store
February 15, 2025 at 3:09 PM
February 13, 2025 at 9:47 AM
February 11, 2025 at 10:22 AM
Me when I start hallucinating about watches again and the local seagull is totally done with me because I said I would stop hallucinating about watches (I didn't stop)
January 12, 2025 at 1:49 PM
Me when I finish playing Minecraft for the night (I managed to craft 42 mines today)
December 10, 2024 at 10:50 AM
December 4, 2024 at 9:21 PM
Did you guys know I like Hozier?
December 4, 2024 at 9:08 PM
What is happening??!
November 23, 2024 at 4:38 PM
My favorite Gohan quote
November 23, 2024 at 3:15 PM
When in doubt, just fuckin spin
November 11, 2024 at 12:48 PM