Smitner
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smitner.studio
Smitner
@smitner.studio
Kia ora! I'm building Hazard Pay, a dark puzzle game about destroying evidence.

Learn more:
https://smitner.studio

🇳🇿🇩🇪
Pinned
Hazard Pay - A dystopian puzzler, destroy evidence and cover up the crimes of your employer.

Checkout the new trailer for the fresh demo, boosts appreciated!

#GameDev #Godot #PuzzleGames #IndieDev
www.youtube.com/watch?v=lOsZ...
Hazard Pay - Demo Release Trailer
YouTube video by Smitner
www.youtube.com
Look, it's blushing
November 12, 2025 at 11:41 PM
Reposted by Smitner
hit my limit and refuse to play any games using ai. all the enemies have to be controlled by real humans in an office somewhere. enough is enough
November 12, 2025 at 11:30 PM
Reposted by Smitner
🎮the people are celebrating the invention of a "steam machine." the year is 1804.
November 12, 2025 at 7:01 PM
Reposted by Smitner
If you weren't able to attend, @ccc.de has got you covered with recordings of all the talks given at #GodotFest:

media.ccc.de/c/godotfest2...
November 12, 2025 at 6:54 PM
Reposted by Smitner
Messing around in/with snow!
#Godot #SomebodyKnitThePlushieSomeSocks
November 12, 2025 at 3:44 PM
Steam uses Godot, drops announcement during #GodotFest - Half Life 3 in Godot confirmed.
November 12, 2025 at 6:44 PM
Reposted by Smitner
Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!

youtube.com/@GodotFest
November 11, 2025 at 5:41 PM
Reposted by Smitner
"The @godot.foundation is working on an official job board"
- @akien.bsky.social at #GodotFest #GodotEngine
November 12, 2025 at 5:08 PM
Had a great time at #GodotFest - time absolutely shot past, I was able to connect with so many people and see a heap of cool upcoming games.

Thanks to all of the volunteers, great speakers and of course, the organizers and foundation.

See you at the next one!
November 12, 2025 at 5:10 PM
Reposted by Smitner
Happy #PitchYaGame day!

This is Battlewrights, my local multiplayer love letter to couch versus games like Towerfall: Ascension, mixed with the axe throwing and recalling of the recent God of War games.

Grab your weapon, throw it at your friends and try to be the last wright standing!
November 7, 2025 at 1:44 PM
Reposted by Smitner
oh hey speaking of: happy pub day to @qntm.org, whose ANTIMEMETICS DIVISION is *the* most brain-bendingly playful piece of fiction in years. A text that tries at times to erase itself while you're reading it, that challenges every rule of storytelling, and does so with in-fiction reasons. Genius.
November 11, 2025 at 12:42 PM
Discord now supports connecting your Bluesky account, nice.
November 10, 2025 at 2:40 PM
Releasing this tentacle video was a mistake, some things can't be put back in the box. 😭
November 10, 2025 at 2:30 PM
Frantically pushing out a playtest build before heading off to Godot Fest - Sounds about right.
November 9, 2025 at 9:50 PM
Due to overwhelming popular demand I taught myself how to make and edit video!

Here is how I made my procedural pixel art tentacle, keen to hear feedback as this is all very new for me. Cheers :)

youtu.be/-h2dkiKy_4I

#GameDev #Godot #PixelArt
Procedural Pixel Art Tentacle in 6min.
YouTube video by Smitner
youtu.be
November 8, 2025 at 8:10 PM
Reposted by Smitner
Before you leave for #GodotFest in a few days - if you want to showcase your projects, bring a laptop! We'll have two rooms with tables and power. Spots are first come first serve, but reset during lunch break to give everyone a chance.
November 7, 2025 at 2:27 PM
The bro skied down Mt. Everest.
November 7, 2025 at 8:27 PM
Reposted by Smitner
The best-looking UI means nothing if your players can’t read it. In her workshop at #GodotFest, Henni (itsjustletters.de) will show how Godot’s font tools help designers build accessible interfaces: starting from the basics all the way to advanced OpenType features and more!
November 7, 2025 at 11:57 AM
This video shall be my magnum opus.

#GameDev #Godot #ProcGen #PixelArt
November 5, 2025 at 7:01 PM
Reposted by Smitner
Why write documentation no one reads when your own game can be the documentation? At #GodotFest @rystorm.com will show you how Gyms, Zoos, and Museums help teams test features, showcase assets, and document systems interactively.
November 4, 2025 at 1:37 PM
Name a more iconic duo.

#Godot
November 4, 2025 at 6:31 PM
TIL Propaganda is when a British person takes a good look at something.
November 3, 2025 at 4:00 PM
Cooking up the how-to video!

It'll be live here soon™
www.youtube.com/@smitner
November 2, 2025 at 5:50 PM
Yo, got featured by 80 Level!

80.lv/articles/che...
Creepy but Cute Procedural Pixel Art Tentacle Created with Godot
It's kinda hard to be disturbed by Smitner's monster.
80.lv
October 31, 2025 at 8:52 PM
I'm animating a Line2D using FABRIK (IK) and modifying each vertex perpendiculary (real word?) with an animated Sine wave.

Below that, in the drawing order, is another Line2D setup with a shadow, these vertices are offset based on the length of the arm to create an illusion of height.

1/3
Found this in the lab, should I touch it? 👉👈

#Godot #PixelArt #GameDev
October 30, 2025 at 9:15 PM