I'm sure you understand.
#sonicthehedgehog
I'm sure you understand.
#sonicthehedgehog
The color of bosses in DSR are often super washed out. The harsh contrasty overexposed coloration is integral to DS1's style imo. Here's some comparisons of early bosses, DSR OGs being the lighter ones.
The color of bosses in DSR are often super washed out. The harsh contrasty overexposed coloration is integral to DS1's style imo. Here's some comparisons of early bosses, DSR OGs being the lighter ones.
Testing putting Oolacile areas back into Darkroot as part of the inaccessible vista. So far looks very nice with Artorias's arena. Restored PTDE lighting also makes the fog hide the fact I had to the generic brick texture over it all lmao.
Testing putting Oolacile areas back into Darkroot as part of the inaccessible vista. So far looks very nice with Artorias's arena. Restored PTDE lighting also makes the fog hide the fact I had to the generic brick texture over it all lmao.
Quelaag's concept art design is pretty neat. It'd be crazyyyy if someone made their own version and put it in the game. Just a random thought.
Quelaag's concept art design is pretty neat. It'd be crazyyyy if someone made their own version and put it in the game. Just a random thought.
As much as the big content addons are cool I also want to fix a lot of the weird edge case bugs in the game. Very grateful for @illusorywall.bsky.social's content as they continue to be a great resource for soulsborne mechanic explanations while keeping it entertaining.
As much as the big content addons are cool I also want to fix a lot of the weird edge case bugs in the game. Very grateful for @illusorywall.bsky.social's content as they continue to be a great resource for soulsborne mechanic explanations while keeping it entertaining.
Been busy fixing a lot of minor background stuff in the last few days but Life Gems from peak, I mean, Dark Souls 2, are now in the game. It's the weakest of all the healing item ports I've done but it gets the participation award.
Been busy fixing a lot of minor background stuff in the last few days but Life Gems from peak, I mean, Dark Souls 2, are now in the game. It's the weakest of all the healing item ports I've done but it gets the participation award.
Changed the lighting in Firelink to be sort of a half step between PTDE and Remastered. Also starting the process of going through the map and trying to make each little encounter more memorable while still keeping true to the original look and combat flow.
Changed the lighting in Firelink to be sort of a half step between PTDE and Remastered. Also starting the process of going through the map and trying to make each little encounter more memorable while still keeping true to the original look and combat flow.
Now draw my son Ben Rodriguez in a santa outfit.
Now draw my son Ben Rodriguez in a santa outfit.
Retooling the Kiln by removing the black knights and just having it be a somber walk to Gwyn with echos of fallen bosses looking down on you. Also retimed Gwyn's theme to have an intro leading into plin plin plon.
Retooling the Kiln by removing the black knights and just having it be a somber walk to Gwyn with echos of fallen bosses looking down on you. Also retimed Gwyn's theme to have an intro leading into plin plin plon.
A very minor thing I want to do once I start doing map changes to the rest of the game is making bonfires fit into their scenery better. Just a few bits of debris surrounding them to make them more than just mounds of ash somehow rising out the ground.
A very minor thing I want to do once I start doing map changes to the rest of the game is making bonfires fit into their scenery better. Just a few bits of debris surrounding them to make them more than just mounds of ash somehow rising out the ground.
Ok so the Fluted Set I teased was actually very incomplete. I only realized until after posting it suffered from small vertex explosions from improper weight painting and the whole thing needed new specular texture maps. Here's a clip of all cleaned up!
Ok so the Fluted Set I teased was actually very incomplete. I only realized until after posting it suffered from small vertex explosions from improper weight painting and the whole thing needed new specular texture maps. Here's a clip of all cleaned up!