youtu.be/vqWp7_TLmaQ?...
youtu.be/vqWp7_TLmaQ?...
I'm sure you understand.
#sonicthehedgehog
I'm sure you understand.
#sonicthehedgehog
Fucking amazing.
Fucking amazing.
The recreation opening really got me hyped. I'd love to see more old movie recreations as tech demos with explorable sets. They'd make for amazing bonus features.
youtu.be/BGTJq32ooxM?...
The recreation opening really got me hyped. I'd love to see more old movie recreations as tech demos with explorable sets. They'd make for amazing bonus features.
youtu.be/BGTJq32ooxM?...
The color of bosses in DSR are often super washed out. The harsh contrasty overexposed coloration is integral to DS1's style imo. Here's some comparisons of early bosses, DSR OGs being the lighter ones.
The color of bosses in DSR are often super washed out. The harsh contrasty overexposed coloration is integral to DS1's style imo. Here's some comparisons of early bosses, DSR OGs being the lighter ones.
Testing putting Oolacile areas back into Darkroot as part of the inaccessible vista. So far looks very nice with Artorias's arena. Restored PTDE lighting also makes the fog hide the fact I had to the generic brick texture over it all lmao.
Testing putting Oolacile areas back into Darkroot as part of the inaccessible vista. So far looks very nice with Artorias's arena. Restored PTDE lighting also makes the fog hide the fact I had to the generic brick texture over it all lmao.
Quelaag's concept art design is pretty neat. It'd be crazyyyy if someone made their own version and put it in the game. Just a random thought.
Quelaag's concept art design is pretty neat. It'd be crazyyyy if someone made their own version and put it in the game. Just a random thought.
As much as the big content addons are cool I also want to fix a lot of the weird edge case bugs in the game. Very grateful for @illusorywall.bsky.social's content as they continue to be a great resource for soulsborne mechanic explanations while keeping it entertaining.
As much as the big content addons are cool I also want to fix a lot of the weird edge case bugs in the game. Very grateful for @illusorywall.bsky.social's content as they continue to be a great resource for soulsborne mechanic explanations while keeping it entertaining.
Been busy fixing a lot of minor background stuff in the last few days but Life Gems from peak, I mean, Dark Souls 2, are now in the game. It's the weakest of all the healing item ports I've done but it gets the participation award.
Been busy fixing a lot of minor background stuff in the last few days but Life Gems from peak, I mean, Dark Souls 2, are now in the game. It's the weakest of all the healing item ports I've done but it gets the participation award.
Changed the lighting in Firelink to be sort of a half step between PTDE and Remastered. Also starting the process of going through the map and trying to make each little encounter more memorable while still keeping true to the original look and combat flow.
Changed the lighting in Firelink to be sort of a half step between PTDE and Remastered. Also starting the process of going through the map and trying to make each little encounter more memorable while still keeping true to the original look and combat flow.
Version 2.1 is now released with the finalized Fluted Set and some other cool stuff. With this update I've also added a github page. It means I can add features asap instead of in bulk releases but I'll keep doing that on nexus too.
github.com/SM451Modding...
Version 2.1 is now released with the finalized Fluted Set and some other cool stuff. With this update I've also added a github page. It means I can add features asap instead of in bulk releases but I'll keep doing that on nexus too.
github.com/SM451Modding...
Didn't love the gameplay as the last third gave me major combat fatigue. Everything else is top notch even today: Art Direction, Character Animation, Graphical Shaders, World Design, etc
I love it as a piece of art and history, not really as a game.
Didn't love the gameplay as the last third gave me major combat fatigue. Everything else is top notch even today: Art Direction, Character Animation, Graphical Shaders, World Design, etc
I love it as a piece of art and history, not really as a game.
Retooling the Kiln by removing the black knights and just having it be a somber walk to Gwyn with echos of fallen bosses looking down on you. Also retimed Gwyn's theme to have an intro leading into plin plin plon.
Retooling the Kiln by removing the black knights and just having it be a somber walk to Gwyn with echos of fallen bosses looking down on you. Also retimed Gwyn's theme to have an intro leading into plin plin plon.
A very minor thing I want to do once I start doing map changes to the rest of the game is making bonfires fit into their scenery better. Just a few bits of debris surrounding them to make them more than just mounds of ash somehow rising out the ground.
A very minor thing I want to do once I start doing map changes to the rest of the game is making bonfires fit into their scenery better. Just a few bits of debris surrounding them to make them more than just mounds of ash somehow rising out the ground.