Sliptrixx
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slip.hibzz.games
Sliptrixx
@slip.hibzz.games
Gameplay Engineer at thatgamecompany + doing random stuff @hibzz.games
June 19, 2025 at 5:51 PM
Heyo folks going to #gdc! Made this little web app as a way to plan out my GDC schedule with some neat little filters. Check it out 👀

gameplan.hibzz.games
March 17, 2025 at 2:49 AM
A message to Unity:

#gamedev
September 15, 2023 at 5:16 PM
An early preview of a personal tool that I use to reverse engineer and explore internal API in unity

#screenshotsaturday #gamedev #Unity
August 26, 2023 at 4:58 PM
Package Creator now has native integration with the Unity Package Manager!

#unity #gamedev
#screenshotsaturday

https://github.com/hibzzgames/Hibzz.PackageCreator
August 20, 2023 at 12:22 PM
The Singletons package got a powerful boost with v1.4!

Users can now mark any instanced member inside a singleton class with the attribute [StaticAccess] and access the content using a static API.

Check it out: https://github.com/hibzzgames/Hibzz.Singletons/releases/tag/1.4.0

#unity3d #gamedev
August 13, 2023 at 5:49 PM
New open-source gamedev tool alert!

Editor Toys is a set of miscellaneous helpful utilities aimed at improving workflow such as Print To Screen, Release Incrementor, and Scriptable Object Creator.

Learn more about it on Github: https://github.com/hibzzgames/Hibzz.EditorToys

#gamedev #Unity3d
August 7, 2023 at 10:22 AM
I wrote something cool for Unity. I grew tired of creating menu items for each scriptable object that clutters the menu.

So, this new editor tool lets users right-click on a script file and create the scriptable object instance.
August 4, 2023 at 6:35 PM
Adding Release Incrementor to the Editor Toys. It lets users increment the minor or the patch number of an application when creating new builds.

An early Preview is available at https://github.com/hibzzgames/Hibzz.EditorToys

Check it out!
August 3, 2023 at 8:14 PM
Singletons is getting another upgrade. The package now supports singletons that exist in the editor context, for example with the [ExecuteAlways] attribute and those with the DontSave flag.

https://github.com/hibzzgames/Hibzz.Singletons/releases/tag/1.3.1
August 2, 2023 at 6:34 PM
I think I'm cooking something... Unreal-style debug log where you can print to screen for a duration in Unity.

The tool has a crap ton of bugs that I'm trying to resolve, but coming soon (open-sourced as always).
August 1, 2023 at 2:59 PM
Started experimenting with procedural curved box meshes for #Unity for creating cards in my project

#gamedev
July 8, 2023 at 9:26 PM