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Slint | Declarative GUI for Rust, C++, and JavaScript to build Embedded, Desktop and Web applications / https://slint.dev
Reposted by Slint
I'm so happy with the new Speedometer demo that is part of @slint.dev 1.14. It took around a day to complete and this video shows the jump from the first hour or so, to when I finished polishing things. You can play with the demo or see the code here docs.slint.dev/latest/demos...
October 21, 2025 at 1:42 PM
We’re proud to release #Slint 1.14 💙
Now with universal transforms 🌀, #Python asyncio 🐍, and a unified text engine with Fontique and Parley 🖋️
👉 slint.dev/blog/slint-1...

#cplusplus #GUI #Python #rustlang
Slint 1.14 Released
Slint 1.14 Released
slint.dev
October 21, 2025 at 1:34 PM
🔎 Call for testers!
#Slint 1.14 is around the corner — try the latest build and tell us what you find 🐛✨
🌀 New transforms, 🖋️ better text, 🐍 Python asyncio, 💻 live preview updates
👉 github.com/slint-ui/sli...
Call for testing: 1.14 release · slint-ui slint · Discussion #9720
We’re getting ready for the Slint 1.14 release, and your feedback helps us make it rock-solid! Please try the latest master build with your own applications and report any regressions 🌟 Highlights:...
github.com
October 13, 2025 at 9:39 AM
We're excited to share that for the next few weeks we will be focused on improving features in #Slint to make it production-ready for desktop application development - slint.dev/blog/making-...

#UI #CrossPlatform #OpenSource #DesktopApps
Making Slint Desktop-Ready
Making Slint Desktop-Ready
slint.dev
October 9, 2025 at 12:20 PM
Check out Whispercap: a desktop app to transcribe audio & video into subtitles using Whisper models.
Built with #Rust + #Slint 🦀🖼️
Includes subtitle translation & editing tools.

🔗 github.com/heng30/whisp...

#MadeWithSlint #rustlang
September 26, 2025 at 10:47 AM
🚀 Today we've released Material 3 Design components for #Slint
🚀 Deliver polished, touch-friendly, UI's for your products.
🚀 Build a user interface that seamlessly works across desktop, mobile, web, and embedded devices.
slint.dev/blog/materia...
#MaterialDesign #UI #UX
Material 3 Design Comes To Slint
Material 3 Design Comes To Slint
slint.dev
September 26, 2025 at 8:17 AM
The open-source PCB design tool #LibrePCB is incrementally migrating its UI from #Qt to #Slint. After 6 months of work, they’re almost finished 🎉 They published a blog post detailing the progress with screenshots and videos: librepcb.org/blog/2025-09...
#MadeWithSlint #cpp #cplusplus #QtDev
Preview of LibrePCB 2.0's Next-Gen UI | LibrePCB Blog
I’ve made a lot of progress with the completely new user interface for LibrePCB 2.0 and am very excited to share some insights how it will look, and how it makes LibrePCB better in many ways. The Orig...
librepcb.org
September 15, 2025 at 7:24 AM
🚀 Today we've released #Slint 1.13.1, a patch release that fixes a compiler error in the context menu handling, a bug in GPU rendering with linuxkms, and several stability improvements. github.com/slint-ui/sli...
For a complete list, check out the ChangeLog github.com/slint-ui/sli...
Release 1.13.1 · slint-ui/slint
Slint 1.13.1 is a patch release that fixes several bugs and crashes. For a complete list of changes, check out the ChangeLog. Upgrading to Slint 1.13.1: Rust: Run cargo update. C++: If you're usin...
github.com
September 11, 2025 at 8:55 AM
Reposted by Slint
📢 MapLibre August 2025 Newsletter is out!

🙏 Thanks to @microsoft.com for becoming a Gold Sponsor
🗳️ New Voting Members
🎉 Slint SDK for MapLibre Native
👥 Sponsoring @IndiaFOSS & ticket giveaway

📖 Read more: maplibre.org/news/2025-09...

#openstreetmap #maplibre #foss4g #opensource
MapLibre Newsletter August 2025
The MapLibre Organization is an umbrella for open-source mapping libraries.
maplibre.org
September 5, 2025 at 11:49 AM
Reposted by Slint
Decided to open source the music player i've been using everyday, it uses MPD so don't expect it to work without that setup correctly; but it's just a prettified sorta buggy client I'm not really working on anymore #linux #rust #slint #opensource
September 5, 2025 at 1:30 PM
🚀 We’re proud to announce Slint 1.13. Now with Live-Preview for Rust & C++, an outline panel, menu improvements, better gradients, and more.

Read the full release blog: slint.dev/blog/slint-1...

#Slint #RustLang #cpp
Slint 1.13 Released
Slint 1.13 Released with Live-Preview for Rust and C++
slint.dev
September 3, 2025 at 2:57 PM
🔎 Call for testing: Slint 1.13 is coming soon!
Please try the master branch with your own apps and report any regressions.

📝 Discussion: github.com/slint-ui/sli...
📖 Instructions: github.com/slint-ui/sli...

#Slint #RustLang
Call for testing: 1.13 release · slint-ui slint · Discussion #9231
We're preparing to release Slint 1.13, and the nightly builds are ready for testing. Your feedback is key to catching bugs early and polishing the final release. ✨ Highlights in 1.13 Local variable...
github.com
August 22, 2025 at 11:40 AM
🚀 Czkawka 10.0 has been released.
A fast, multi-platform app (in #Rust) for finding duplicates, empty folders, similar images & more.
Its GUI, Krokiet, is built with #Slint

💬 www.reddit.com/r/rust/comme...

🔗 github.com/qarmin/czkawka

#MadeWithSlint #rustlang
August 19, 2025 at 6:26 AM
Another cool app made with #Slint 🎯
A dead simple task tracker - add, edit, archive, restore tasks, see stats, and even generate plans with AI
🔗 github.com/heng30/tasklog
#MadeWithSlint #RustLang
August 14, 2025 at 10:40 AM
Reposted by Slint
🎥 Rust in Paris 2025 🦀

At the latest edition of Rust in Paris, Olivier Goffart delivered a talk on the power of Rust macros.

👉 Watch the full talk: youtu.be/vE9EH1kOXOU

Huge thanks to Olivier 🙌

#RustLang #RustMacros #RustInParis #RustProgramming #OpenSource #Slint #RustCommunity #CppIntegration
Crafting Rust Macros: Lessons from Slint — Olivier Goffart at Rust in Paris 2025 🦀 Conf
YouTube video by Rust in Paris 🦀 Conf
youtu.be
August 9, 2025 at 4:38 PM
Reposted by Slint
Building embedded GUIs comes with challenges like limited resources and real-time constraints. In this workshop, Michael Winkelmann will guide you through creating a weather station app on Espressif hardware using Slint and Rust: oxidizeconf.com/sessions/emb... @slint.dev #RustLang #Embedded #GUI
August 5, 2025 at 7:57 AM
Another cool app made with #Slint: Simplemoji 😄
A fast and customizable emoji picker, written in Rust
👉 github.com/SergioRibera...
#MadeWithSlint #rustlang
July 20, 2025 at 1:03 PM
Slint ❤️ Material Design: We're proud to announce a tech-preview of Material Design re-implemented in #Slint, with navigation bars, side sheets, segmented buttons, and more. Jump right into building with ready-made components:

slint.dev/blog/materia...

#MaterialDesign #Embedded
Slint Material Components Tech Preview
Slint Material Components Tech Preview
slint.dev
July 7, 2025 at 1:45 PM
Reposted by Slint
I've just open sourced my new #pomodoro app, initially built for Linux (but it should work on Mac). Still in development, however, I'm already using it for myself. It's built with #rustlang and @slint.dev check it out!

github.com/reciperium/t...
GitHub - reciperium/temporis: A pomodoro timer focused on attention and well-being
A pomodoro timer focused on attention and well-being - reciperium/temporis
github.com
July 3, 2025 at 9:24 AM
🛠️ We released Slint 1.12.1 with bug fixes, small improvements, and binaries for Windows on ARM.
Get it here → github.com/slint-ui/sli...
Release 1.12.1 · slint-ui/slint
Slint 1.12.1 is a patch release that fixes several bugs and crashes. For a complete list of changes, check out the ChangeLog. Upgrading to Slint 1.12.1: Rust: Run cargo update. C++: If you're usin...
github.com
June 25, 2025 at 4:09 PM
🚀 Slint 1.12 is out!
- Add 3D graphics with new WGPU support (works with Bevy)
- Build Rust UIs for iPhone & iPad
- Import Figma design tokens into your app
- Smarter live preview & debug console
Blog post here 👉 slint.dev/blog/slint-1...
Slint 1.12 Released
DRAFT: Slint 1.12 Released with WGPU Support, iOS Port, and Figma Variables Integration
slint.dev
June 16, 2025 at 1:18 PM
Curious about Rust on Embedded? Sign up for "Rust on Embedded", the online Elektor Academy Pro Conference on July 16th. Juraj Michálek from #Espressif will showcase no_std #Slint, #BevyEngine, and more
www.youtube.com/watch?v=N_Pr...
👉 www.elektormagazine.com/news/rust-on...
#rustlang #EmbeddedRust
Invitation to Rust on Embedded - The Elektor Academy Pro Conference - 16th July 2025 - online
YouTube video by Juraj Michálek
www.youtube.com
June 13, 2025 at 7:08 AM
Slint 1.12 is almost here 🚀
Nightly builds are ready for testing!
Includes WGPU support, iOS port & more.

Help us by trying it out & reporting bugs 💙
github.com/slint-ui/sli...
Call for Testing: Slint 1.12 is Almost Here · slint-ui slint · Discussion #8637
We're preparing to release Slint 1.12, and the nightly builds are ready for testing. Your feedback helps us catch bugs early and improve the final release. Highlights in 1.12 🎮 WGPU integration - i...
github.com
June 6, 2025 at 3:18 PM
👀 Another sneak peek at what's coming in Slint 1.12: integration with the #wgpu rust crate.
This opens the door to combining #Slint UIs with 3D scenes from engines like Bevy 🎮🖼️
Check out the example: 🔗 github.com/slint-ui/sli...
#RustLang #MadeWithSlint #BevyEngine
June 2, 2025 at 11:22 AM
Is that a #Slint app running on an iPad? We just took a big bite from the cross platform🍎. Without changes to the Slint code you can generate an Xcode project and run applications like the Home Automation demo on an iPad or iPhone.
Shipping soon as a preview as part of Slint 1.12.
#rustlang #ios
May 26, 2025 at 1:39 PM