SleepySwan Studios
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sleepyswanstudios.com
SleepySwan Studios
@sleepyswanstudios.com
Indie game studio.
Working on One Minute To Close.
You need to do your shopping, staff just want to go home.

Wishlist on Steam: https://store.steampowered.com/app/2953320/One_Minute_To_Close/
Thank you to everyone who dropped by our booth to play #oneminutetoclose at #bcngamefest it was such an amazing experience and we look forward to seeing what next year will bring!

#indiegame #game #indie
October 19, 2025 at 9:48 AM
#trijam331 progress: Defend The Castle

We have been on and off all day for this project. It has been fun trying to get the system to work.

Is anyone able to guess the aim of the game?

#gamedev #devlog #godot #progress #indie
July 20, 2025 at 7:11 PM
#trijam331 "Defend The Castle"

Working on a boid system for crowd movement. We've optimised the algorithm (from On^2 to O(nlogn)) to allow for better frame rate, as seen in the video.

#gamedev #godot #gamejams
July 20, 2025 at 2:12 PM
Sneak peek into this week's #trijam progress.

This week's theme is: "Defend the Castle", can you guess what we're working on?

#indiegame #godot #gamedev #defendthecastle
July 20, 2025 at 1:27 PM
A short #gameplay video for the #trijam #328.

"A week in the life" has you trying to balance your deadline with your overall health. The more exhausted you are, the less productive you become.

Can you meet your deadline?

#gamedev #indiedev #godot

sleepyswanstudios.itch.io/a-week-in-th...
June 28, 2025 at 8:09 PM
Progress is being made in the #trijam.
With 45 minutes left, can we finish this on time?

Although there are four areas the player can interact with, only two of them draw the eye. Due to time restrictions, we will add some colour to the other two areas and see if that helps.

#gamedev
June 28, 2025 at 3:05 PM
Trijam #328 "Consume Your Health For Power"

Current WIP, "A week in the life".
Can you guess what it'll be about?

We have just under 2 hours to complete this.

#gamedev #indiedev #godot #trijam #sleepyswanstudios
June 28, 2025 at 12:50 PM
This is what the animation looks like now. No more stutter!
June 27, 2025 at 3:57 PM
OMTC Bug Fix!

After weeks of dealing with an animation stutter in the new AI system, we have finally identified the cause.

We're not entirely sure why this stutter was happening, but we think it's a combination of the AI's pathfinding and Godot's look-at function.

#godot #gamedev
June 27, 2025 at 3:57 PM
Returning to an older project to improve the assets made during the #trijam #308.

"Hey, Don't Touch That!" is a game where you play as a camp counsellor trying to keep little Timmy safe whilst you prepare lunch.

Featuring the campfire and little Timmy.

#indiedev #gamedev
June 27, 2025 at 3:41 PM
June 11, 2025 at 9:34 PM
Progress on One Minute To Close is going quite well, we think.

#gamedev #indiedev #godot
June 11, 2025 at 11:52 AM
08/06/2025:
The Island Escape

The project is coming along nicely, despite a few hiccups implementing the rotating island mechanic.

There have been a lot of minor adjustments and improvements made to the old mechanics which we hope fix the issues we had previously.

#godot #gamedev
June 8, 2025 at 4:10 PM
"The Island Escape" was created for the Kenney Game Jam in 2021, under the theme: "Rotation".

With the help of a vaguely drawn map, the player must collect six items dotted around the Island and escape before the time runs out.

#unity #godot #kenneygamejam
June 8, 2025 at 10:16 AM
Re-working "The Island Escape", our very first project from 2021, into Godot. It's fun to see the difference that 4 years of experience makes.

#godot #indiedev #theislandescape #gamedev
June 7, 2025 at 7:50 PM
The item placement generation for the market's shelves is going pretty well..

#oneminutetoclose #proceduralgeneration
#indiegame
#godot
April 8, 2025 at 6:39 PM
Small update to the staff's animations using Godot's 4.4 LookAt Node. We also find it cool how the head turning blends well with the original animation. The next step will be to see how it performs within the game.

#godot #synty #oneminutetoclose #gamedev #indiegame
March 5, 2025 at 6:51 PM
Bug of the year:

We're not entirely too sure what is going on here or why. If anyone has encountered a similar issue or has thoughts as to why this could be happening, we'd love to hear them!

#godot #gamedev #indiedev
March 2, 2025 at 11:43 PM
Something tells me I shouldn't be here right now...

#gamedev #godot #synty #indiegame

Play the Demo:
store.steampowered.com/app/2953320/...
February 27, 2025 at 7:34 PM
Who would have thought that a little highlighting bug on one of the checkouts would end up breaking the whole highlight feature?

Time to find a fix.

#godot #gamedev #oneminutetoclose
February 25, 2025 at 9:43 PM
That moment when you're told the store is about to close, but you still haven't finished your shopping.

#oneminutetoclose #games #indegamedev #indiegames
November 20, 2024 at 11:40 PM
🎉🎉After many trials and tribulations, we finally got the synty animations working in Godot! 🎉🎉

#GodotEngine #IndieGames #OneMinuteToClose
November 17, 2024 at 8:18 PM