Sleazy Ronin
sleazyronin.bsky.social
Sleazy Ronin
@sleazyronin.bsky.social
Game developer and director 🎮
Helping gamedevs optimize their production process:
https://www.youtube.com/@theactual_slz
It’s been great 2 days at the TLV Cinematheque international digital media exhibition! People stood in line to play Neural Noir, much appreciation to all who came! ❤️
August 29, 2025 at 10:33 AM
Wanna create the perfect motivation list?
Watch the full video on my channel!
⬇️ LINK IN BIO ⬇️
#gamedev #indiegamedev
August 24, 2025 at 9:13 AM
The sweaty armpits phenomenon around here makes me consider relocating
August 20, 2025 at 7:31 AM
We should have more people talking about topics such as efficiency, productivity, motivation and time management in the #gamedev sphere.

Starting fresh on YouTube! Go watch the full video in my bio!
August 17, 2025 at 11:29 AM
I've always been fascinated by the #production side of #GameDev
Link to the full video in my bio!
August 17, 2025 at 11:27 AM
Discipline is infectious. Showing up to one healthy thing encourages showing up to another. Be disciplined in one field and apply the same discipline to #gamedev
August 16, 2025 at 1:32 PM
I always thought I wasn’t “ready” for camera—overthinking every word, staying behind the scenes. Last week I hit record anyway. No rehearsals, just me and my work. Broke my shyness, made valuable content. First of many in my #gamedev journey.
The video will drop soon, stay tuned!
August 12, 2025 at 11:19 AM
This week I’ve been playing with:

1. Infection’s animation single direction
2. Infection’s animation from both sides at the same time
3. Step counter - counts the amount if steps to full layout infection

#gamedev #puzzlegame #saturdayscreenshot
July 12, 2025 at 3:45 PM
I was a little #GameDev from a young age. I enjoyed playing #Doom on my #PS1 at the age of 6. And in my spare time I designed custom levels of doom on a grid notebook. With my own definitions of monsters, potions, weapons and ammo - I knew I’d grow up to be a freak, basically. 😅
July 11, 2025 at 9:01 AM
Sleazemonger's main mechanic relies on solving layouts with limited resources through "infection". Infection is quite misleading! It looks simple but it was quite the challenge to code. I think it deserves some appreciation.
Was it at least satisfying to look at?
#indiegame #gamedev #devlog
July 10, 2025 at 6:24 PM
Hey y'all, first day on bsky!
I'm looking to make friends with people from the #gamedev community. I hope to create content about #efficiency and #productivity in the gamedev process, and documentation of my own puzzle game!
If you're interested in that, mutual follows are welcome!
Much love ❤️
July 5, 2025 at 8:05 AM