Arnau Sabater
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skydek.bsky.social
Arnau Sabater
@skydek.bsky.social
Technical Artist. I love shaders and drawing stuff.
Sometimes i make music.
Insta: http://instagram.com/skydek_
Music: http://linktr.ee/Skydek
cat/esp/eng
I uploaded the SMAA project on github: github.com/arnau-sc/UE5...
February 17, 2025 at 12:47 PM
JPEG Shader I started a while ago. It uses Niagara's GBuffer and "Draw Material To Render Target" nodes to create the various passes. The image on the top right is the DCT coefficients buffer. #gamedev #shader #unrealengine #ue5
February 11, 2025 at 11:43 PM
this weekend I and a group of friends participated at MálagaJam for the Global Game Jam. We made this cute little game from scratch in 48h! #MJW19 #GGJ25
kebabplus.itch.io/bubble-crypt
Bubble Crypt by kebabplus, Arnau Sabater Castelló, aebsubis, Blas Diez
Top down game where you slay monsters, collect their soul bubbles and protect the Crypt.
kebabplus.itch.io
January 28, 2025 at 10:14 AM
Got a basic implementation of SMAA 1x working with the new UserSceneTexture multipass workflow in 5.5. Not sure i'm getting the correct results though, there's some artifacting and fxaa still is a bit better imo. Gonna debug the code a bit more #ue5 #gamedev #shader
December 20, 2024 at 1:38 AM
*pulls out two comically large custom nodes*
December 19, 2024 at 11:19 PM
implementing SMAA x1 in unreal 5.5. Got the color edge detection pass working. Next, the weights blending pass #ue5 #shader
December 18, 2024 at 3:44 PM
following the trend, This is my indie game main menu

#gamedev #indiedev #wip
December 1, 2024 at 7:18 PM
fake OS emulation in Unreal UMG #unreal #ui #gamedev
November 18, 2024 at 11:10 PM
Waning Gibbous moon from my balcony
November 17, 2024 at 8:35 PM
a side project I've been slowly working on, very much a prototype still. Next I want to build a cool custom level editor #gamedev #indiedev #unrealengine
November 11, 2024 at 2:40 PM
hello world🌱
November 7, 2024 at 12:01 PM