Skro
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skro.donttrusttheduck.com
Skro
@skro.donttrusttheduck.com
🏳️‍🌈 Indie-Gamedev @donttrusttheduck.com
I've also added a feature that highlights every object you can interact with while pressing LeftAlt. Once I start building the level it will be quite hard to determine which objects you can interact with and which are just props.
October 23, 2024 at 8:37 PM
We have some custom cursors now! Thank you @drawnlegend.bsky.social!
The cursor changes based on the interaction you are going to do once clicked. I'll probably have to make it a bit more visible, especially on dark backgrounds tho.
October 23, 2024 at 8:36 PM
Today was the first coding workshop of the semester, which was held by a few friends and I as part of the GamesLab. Because of that I didn't have much time to work on the prototype today. Still managed to create a small test dialog and implement doors needing a key to open.
October 22, 2024 at 7:48 PM
Didn't have too much time today, still worked on some stuff. If you enter a trigger certain parts of the map will now be hidden with a dissolve effect. It looks ok but I'm not 100% happy with the approach I took. I also tweaked the doors so they feel a bit better now.
October 21, 2024 at 11:03 PM
We have working doors! Today I've also started creating a small test map to test movement across multiple floors. Next I'll have to think about a system that hides the second floor, while the player is still at ground level. I could just hide it or I could try to create a good looking dither effect.
October 20, 2024 at 11:20 PM
Today was a day of mostly cleanup. Still had some time to implement small things, like a title and subtitle for the dialog system or a max distance for the camera. If the camera is too far away now, it will move towards the player until it's back within the radius.
October 20, 2024 at 12:09 AM