Skro
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skro.donttrusttheduck.com
Skro
@skro.donttrusttheduck.com
🏳️‍🌈 Indie-Gamedev @donttrusttheduck.com
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Hi, I'm Skro!
» GER/PL but also 🏳️‍🌈
» Rubber duck enjoyer
» Indie Gamedev and CS Student @UPB
» Part of GamesLab Paderborn, teaching students how to create games
» Only member of @donttrusttheduck.com (so far)
» Working on too many prototypes, hoping to finally complete one
First day back at the university. Time to work on the project prototype that is due wednesday
January 6, 2025 at 12:45 PM
Since it's 2025 now (happy new year btw) I should probably start working on my prototype again. Let's see if I can both finish my university project and make my prototype playable before my trip to poland
January 3, 2025 at 2:14 PM
Haven't posted in quite some time. Life hasn't been the best in the last few weeks.
Nevertheless I've been working on stuff. Expect more updates soon 🦆
November 28, 2024 at 1:59 PM
Another day of mostly conceptual work. Still managed to do a bit of level design on my small test map. I'm currently fighting triggers that have a non rectangular shape. I'll probably have to rework the area system to work with more than one collider :/
October 24, 2024 at 8:44 PM
We have some custom cursors now! Thank you @drawnlegend.bsky.social!
The cursor changes based on the interaction you are going to do once clicked. I'll probably have to make it a bit more visible, especially on dark backgrounds tho.
October 23, 2024 at 8:36 PM
Today was the first coding workshop of the semester, which was held by a few friends and I as part of the GamesLab. Because of that I didn't have much time to work on the prototype today. Still managed to create a small test dialog and implement doors needing a key to open.
October 22, 2024 at 7:48 PM
I love it when a fix is way easier than I thought.
Now each interactible object has multiple interactions tied to it and an integer determining which of these interactions should be active.
I think I'll take a small break from all the movement and interactions and fix up some stuff I overlooked when implementing the dialog system. Currently each object you interact is limited to one Dialog only, so I'll have to figure out a way to change that.
October 22, 2024 at 11:45 AM
Didn't have too much time today, still worked on some stuff. If you enter a trigger certain parts of the map will now be hidden with a dissolve effect. It looks ok but I'm not 100% happy with the approach I took. I also tweaked the doors so they feel a bit better now.
October 21, 2024 at 11:03 PM
We have working doors! Today I've also started creating a small test map to test movement across multiple floors. Next I'll have to think about a system that hides the second floor, while the player is still at ground level. I could just hide it or I could try to create a good looking dither effect.
October 20, 2024 at 11:20 PM
Hi, I'm Skro!
» GER/PL but also 🏳️‍🌈
» Rubber duck enjoyer
» Indie Gamedev and CS Student @UPB
» Part of GamesLab Paderborn, teaching students how to create games
» Only member of @donttrusttheduck.com (so far)
» Working on too many prototypes, hoping to finally complete one
October 20, 2024 at 11:53 AM
It's fun to see so many WIP projects on my timeline. It gives me even more motivation to work on my own little prototype
October 20, 2024 at 12:10 AM
Today was a day of mostly cleanup. Still had some time to implement small things, like a title and subtitle for the dialog system or a max distance for the camera. If the camera is too far away now, it will move towards the player until it's back within the radius.
October 20, 2024 at 12:09 AM
Today I started working on a simple dialog system. I've tried my best to design it in a way that I can easily add onto it in the future. The Unity UI system gives me headaches sometimes, but it will suffice.
October 18, 2024 at 11:32 PM
I've decided to start a little experiment. From now on, I'll be posting regular updates on a prototype I'm currently working on. I want to take the project more seriously, so I'm hoping these updates will help keep me motivated and prevent me from slacking off 🦆
October 18, 2024 at 11:25 PM
@ozone.birb.house Game Dev here 🫡
October 17, 2024 at 11:40 PM