Ruy Lopez / Caro-Kann.
skeurid.bandcamp.com
https://www.youtube.com/channel/UCc3nH4KrjCaMhe-bx4xE-yw
Dipping into 909 territory here for a change....
#MetaSounds
Dipping into 909 territory here for a change....
#MetaSounds
skeurid.bandcamp.com
9 #ProceduralMusic tracks created in #UnrealEngine #MetaSounds
skeurid.bandcamp.com
9 #ProceduralMusic tracks created in #UnrealEngine #MetaSounds
(thanks @ebuch.bsky.social @dannthr.bsky.social for the tutorial stream a few weeks back!!)
(thanks @ebuch.bsky.social @dannthr.bsky.social for the tutorial stream a few weeks back!!)
First instinct was to add an option for stereo filters as configurable nodes...picture this as a job for CAT down the line though(?)
Built-in audio modulated delay is my new go-to noisemaker :)
First instinct was to add an option for stereo filters as configurable nodes...picture this as a job for CAT down the line though(?)
Built-in audio modulated delay is my new go-to noisemaker :)
#MetaSounds #ProceduralMusic #UnrealEngine
#MetaSounds #ProceduralMusic #UnrealEngine
Looks like there's something of an unintended stim vibe going on here.
Bit flickery on the screen capture.
#UnrealEngine #MetaSounds #ProceduralMusic
Looks like there's something of an unintended stim vibe going on here.
Bit flickery on the screen capture.
#UnrealEngine #MetaSounds #ProceduralMusic
Toned down for this video, but watch your speakers all the same 🫣
Toned down for this video, but watch your speakers all the same 🫣
First steps toward a pattern stream. Declared a custom type and learned a few things along the way. Just sending random numbers and triggers for now, but it works!
First steps toward a pattern stream. Declared a custom type and learned a few things along the way. Just sending random numbers and triggers for now, but it works!
#MetaSounds #UnrealEngine #ProceduralMusic #Algorave
#MetaSounds #UnrealEngine #ProceduralMusic #Algorave
Procedural drill 'n' bass in your procedural pHace.
Runs off cue points on the Wave Player node.
#UnrealEngine #MetaSounds #ProceduralMusic #BrainDance
Procedural drill 'n' bass in your procedural pHace.
Runs off cue points on the Wave Player node.
#UnrealEngine #MetaSounds #ProceduralMusic #BrainDance
#ProceduralMusic #MetaSounds #UnrealEngine #Whimsy
#ProceduralMusic #MetaSounds #UnrealEngine #Whimsy
#MetaSounds #UnrealEngine #ProceduralMusic
#MetaSounds #UnrealEngine #ProceduralMusic
One-shot samples free from OLPC/Berklee (CC BY 3.0): wiki.laptop.org/go/Free_soun...
#MetaSounds #ProceduralMusic #UnrealEngine
One-shot samples free from OLPC/Berklee (CC BY 3.0): wiki.laptop.org/go/Free_soun...
#MetaSounds #ProceduralMusic #UnrealEngine
0 [12 19] x2 [0 7 2] x3 4 2
(weird notation but whitespace parse was the easiest way to make a start)
0 [12 19] x2 [0 7 2] x3 4 2
(weird notation but whitespace parse was the easiest way to make a start)
Fascinating how much this idea exposes the limits of the system. Timing a key issue obvs- thinking of Quartz-style handles.
I have a lot of thoughts on this more generally though + prob need to write them down. V interested in your take.
Fascinating how much this idea exposes the limits of the system. Timing a key issue obvs- thinking of Quartz-style handles.
I have a lot of thoughts on this more generally though + prob need to write them down. V interested in your take.
Labelled some markers with MIDI pitch and velocity in Reaper, exported as cues in the wave asset. String To Array enables breaking this info out into int32s to map as needed.
Labelled some markers with MIDI pitch and velocity in Reaper, exported as cues in the wave asset. String To Array enables breaking this info out into int32s to map as needed.
Going to take some more work to get the repetition in place but at least the subsequences are parsing ok. I like the idea of sequencing like this, but guess timing is off with the deferred variables.
Clock within a node like this makes sense...
Going to take some more work to get the repetition in place but at least the subsequences are parsing ok. I like the idea of sequencing like this, but guess timing is off with the deferred variables.
Clock within a node like this makes sense...
MS is a dream to prototype in!
MS is a dream to prototype in!