SketchyDev
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sketchydev.bsky.social
SketchyDev
@sketchydev.bsky.social
Jester - Friend - Game Developer - Artist - Writer

He/Him

Itch.io page - https://sketchiesgames.itch.io/

The hard things are worth doing, so smile.
Pinned
I need more socially obscure yet still widely popular hobbies and interests to represent in my game.

If you have any interests that a good part of the general population looks at as strange, please let me know about it here.
Impossibility is the universe going "You wont, no balls"

Are you really just gonna sit there and take that?
November 16, 2025 at 4:51 AM
I think the biggest problem with in terms of how badly Women are portrayed is lots of modern media is built on the backbone of non-modern media, so now we have so many tropes that are unintentionally borderline objectifying because that's what the tropes developed from. [1/2]
November 14, 2025 at 7:50 AM
I can no longer look at UI as an ignorant anymore. I am cursed to always look at it with a sense of fear as if I am designing it myself. I looked at a pokemon storage interface and immediately started trying to reverse engineer how it worked with dread.

I am ruined.
November 14, 2025 at 5:12 AM
who up developing they game rn
November 13, 2025 at 4:18 AM
November 11, 2025 at 10:17 PM
Still polishing, debugging and learning the fundamentals, but dialogue is looking much better than the proof of concept already. (ignore this weird idle animation, it just doesn't translate well to pixel art haha)

Once again, the biggest credit to @nathanhoad.net for the dialogue manager addon.
November 11, 2025 at 4:17 AM
I make everything I do in my classes very unserious so that my professors know I'm not using AI. I've completely shed my crystal clear mask of professionalism.

It is very fun what I'm allowed to get away with now that relief is the prime emotion rather than disappointment.
November 9, 2025 at 12:45 AM
I just think humanity is neat
November 7, 2025 at 10:28 PM
Happy Halloween! From, some cast members.
October 31, 2025 at 8:30 AM
I do not know how to save and load progression or NPC data, in efficient ways, and I fear for my near future self trying to figure that out now that Robot Storage is 90% finished.

Thoughts and prayers to you, me.
October 28, 2025 at 5:41 AM
I don't like these kind of battle game storage systems where its just a guy in a box that you drag around, so I'm fixing it. With something more physical like this, it feels more like you're checking out a storage locker preparing for war.

#gamedev #indiedev #solodev #godot #turnbased
October 27, 2025 at 4:17 AM
Not completely polished yet, but I just couldn't wait to show the almost 100% complete crafting off! I really wasn't expecting to get robot crafting done today. It actually FEELS like you're making things now.

#gamedev #indiedev #solodev #pixelart #godot
October 23, 2025 at 1:27 AM
I cant exactly have imposter syndrome anymore when I realize just how much time Ive spent in a single art program I got THIS YEAR.

306.9 hours. Sure most of that is being on in the background, but that's still 306.9 hours I've spent developing things.

Is this what actual pride feels like?
October 21, 2025 at 2:21 AM
My crafting system didn't feel special enough in the proof of concept, so now I'm going for something like this. When crafting either a module, key item, resource or robot, a special animation will play.

I'm excited for the robot animation, that ones going to be interactive :)

#gamedev
October 19, 2025 at 2:55 PM
Fatigue is a lie made up by big sleep to sell more alarms.
October 18, 2025 at 11:44 PM
The slow realization that almost all of my characters for my game would absolutely despise me.
October 18, 2025 at 2:37 PM
Im tired today, so lets just pretend like I posted something funny.

[Topical Joke Here]
October 14, 2025 at 2:50 PM
I get so sad when I notice that someone I barely talked to, and haven't talked to in years changed their bio to be sad or something.

Like I wanna come support and help you, but that would probably be really weird.
October 11, 2025 at 1:58 AM
Humans, looking up into the vast emptiness of space, a frigid cold that is the antithesis of life, the very embodiment of nothing and the inspiration behind emptiness itself. Separated by light years from anything of actual value.

"I bet there's some cool friends up there."

Humans are space Druids
October 9, 2025 at 4:57 AM
Chief Redmond, the antagonist of Act 4 and the final character Im willing to showcase at this time.

A sadistic monster, one of the most threatening capable things youll meet. They never slow down. They are the best of the best, and they're after you.

Where will his battle with Black take everyone?
October 7, 2025 at 10:02 PM
Blindside and Gear, two resistance members in the 4th act of the story, rescuing Black and his friends after escaping the Island. Not much about Blindside is known.
Gear is loud, bombastic, and speaks gibberish she made up while self-learning machinery.

Where will the two's help take everyone?
October 6, 2025 at 6:54 PM
Looking at code from the proof of concept rn.

What was wrong with me?
October 6, 2025 at 4:24 AM
Walleye and Darkskull. Walleye is the young cook for the pirates with a strong morale compass, wanting an out but never being provided the tools to make one. Darkskull is the captain, a psychotic who loves to fight and kill in demented ways.

Where will their duality with each other take Black?
October 5, 2025 at 4:55 PM
Steel, a young man who joined the raiders as a kid under pretenses that they were cool. He's silently desperate to fit in, and be seen. His worldview changes when he hears word of Black's accomplishments, in that moment he knows who to really follow.

Where will his journey with black take everyone?
October 4, 2025 at 5:23 PM
Decay, a secondary "antagonist" in the first act. Leader of the raiders. He may not actively threaten or attack you, but he won't exactly stop others from doing so. A narcissist who needs everyone to idolize him, and just generally is a huge scumbag.

Where will his deals with Black take them?
October 4, 2025 at 1:12 AM