YouTube: https://www.youtube.com/channel/UCrcCFoCOkvpws0z4zACYRAA
helps that the newest version of Cemu doesn't require any external applications that mimic downloading from the Nintendo eShop
helps that the newest version of Cemu doesn't require any external applications that mimic downloading from the Nintendo eShop
Bit harder to get into from MG1 bc I had to relearn how sightlines worked, but I can see the blueprint that led to MGS1
Again, supports my theory that Kojima's design is borne from Adventure Game Logic (looking at you, Owl)
Bit harder to get into from MG1 bc I had to relearn how sightlines worked, but I can see the blueprint that led to MGS1
Again, supports my theory that Kojima's design is borne from Adventure Game Logic (looking at you, Owl)
It's a cliche, but Kojima's prescience about the digital age will forever be his greatest quality as a writer
The throughline from this to the modern Metal Gears and even Death Stranding is a straight shot
It's a cliche, but Kojima's prescience about the digital age will forever be his greatest quality as a writer
The throughline from this to the modern Metal Gears and even Death Stranding is a straight shot
Hit a wall at some point and consulted a walkthrough
Worth playing to see the early gestation of Kojima's ideas, but supports my theory that his immersive design is rooted in Adventure Game Logic instead of an im-sim background
Hit a wall at some point and consulted a walkthrough
Worth playing to see the early gestation of Kojima's ideas, but supports my theory that his immersive design is rooted in Adventure Game Logic instead of an im-sim background
Out of everything, I'm surprised at how "short" it is
Fallout 4 owes Kojima money
Out of everything, I'm surprised at how "short" it is
Fallout 4 owes Kojima money
You don't have to keep the afterburner revved up if you're not gonna use it - just rev it preemptively when you know you need the burst
Doublejumping after every bunny hop maintains speed and handles turns better
You don't have to keep the afterburner revved up if you're not gonna use it - just rev it preemptively when you know you need the burst
Doublejumping after every bunny hop maintains speed and handles turns better
in a genre that's got as much overexposure as soulslikes, it manages to stand out from other indie survivor horror games with strong presentation and music
in a genre that's got as much overexposure as soulslikes, it manages to stand out from other indie survivor horror games with strong presentation and music
Friend told me that once you get all the upgrades, you can really blaze past everything with the shmoovement, and it's almost like bunnyhopping in how you need to time your jumps to preserve your momentum
Downside is the Afterburner's constant noise
Friend told me that once you get all the upgrades, you can really blaze past everything with the shmoovement, and it's almost like bunnyhopping in how you need to time your jumps to preserve your momentum
Downside is the Afterburner's constant noise
I think it all has to do with whether the heads survive the blast or not
#SkinDeep
I think it all has to do with whether the heads survive the blast or not
#SkinDeep
The game should force you to be mindful of what you're handling like Receiver but goofier
The game should force you to be mindful of what you're handling like Receiver but goofier
held off on this bc i wasn't that great at my programming class in high school, but it's a testament to the game's design how well it streamlines the process to learn its simple scripts
middle part kinda sags with the Crack in Time missions
held off on this bc i wasn't that great at my programming class in high school, but it's a testament to the game's design how well it streamlines the process to learn its simple scripts
middle part kinda sags with the Crack in Time missions
If I didn't already have Promise Mascot Agency as my indie GOTY, this would have locked it in
Takes everything that Brendon Chung and Blendo Games have done and refines it into a cohesive experience
Replaying to clear every challenge bf working on script
If I didn't already have Promise Mascot Agency as my indie GOTY, this would have locked it in
Takes everything that Brendon Chung and Blendo Games have done and refines it into a cohesive experience
Replaying to clear every challenge bf working on script
Spoilers ahead, but I had some thoughts about the film's themes, as I think it's more than just 'don't trust those honkeys'
Spoilers ahead, but I had some thoughts about the film's themes, as I think it's more than just 'don't trust those honkeys'