YouTube: https://www.youtube.com/channel/UCrcCFoCOkvpws0z4zACYRAA
youtu.be/dD3VjKsQRFE
Seriously, how do you fuck up tall grass stealth like that?
helps that the newest version of Cemu doesn't require any external applications that mimic downloading from the Nintendo eShop
helps that the newest version of Cemu doesn't require any external applications that mimic downloading from the Nintendo eShop
youtu.be/dD3VjKsQRFE
Seriously, how do you fuck up tall grass stealth like that?
youtu.be/dD3VjKsQRFE
Seriously, how do you fuck up tall grass stealth like that?
Not so much a takedown of the game itself, but an appraisal of the trajectory of video game remakes in the wake of RE2 (2019) onwards
youtu.be/l8mra0_MaVo
Not so much a takedown of the game itself, but an appraisal of the trajectory of video game remakes in the wake of RE2 (2019) onwards
youtu.be/l8mra0_MaVo
Replaying Snake Eater got me #nooticing again
Replaying Snake Eater got me #nooticing again
Bit harder to get into from MG1 bc I had to relearn how sightlines worked, but I can see the blueprint that led to MGS1
Again, supports my theory that Kojima's design is borne from Adventure Game Logic (looking at you, Owl)
Bit harder to get into from MG1 bc I had to relearn how sightlines worked, but I can see the blueprint that led to MGS1
Again, supports my theory that Kojima's design is borne from Adventure Game Logic (looking at you, Owl)
It's a cliche, but Kojima's prescience about the digital age will forever be his greatest quality as a writer
The throughline from this to the modern Metal Gears and even Death Stranding is a straight shot
It's a cliche, but Kojima's prescience about the digital age will forever be his greatest quality as a writer
The throughline from this to the modern Metal Gears and even Death Stranding is a straight shot
Hit a wall at some point and consulted a walkthrough
Worth playing to see the early gestation of Kojima's ideas, but supports my theory that his immersive design is rooted in Adventure Game Logic instead of an im-sim background
Hit a wall at some point and consulted a walkthrough
Worth playing to see the early gestation of Kojima's ideas, but supports my theory that his immersive design is rooted in Adventure Game Logic instead of an im-sim background
Out of everything, I'm surprised at how "short" it is
Fallout 4 owes Kojima money
Out of everything, I'm surprised at how "short" it is
Fallout 4 owes Kojima money
No tutorial yet, but I'm getting the hang of combat and how meters factor in damage
I see where WZN's come from the Overclock system in Assault Spy and mixed in some Bayo-isms
youtu.be/ZR0v46S1ueo
No tutorial yet, but I'm getting the hang of combat and how meters factor in damage
I see where WZN's come from the Overclock system in Assault Spy and mixed in some Bayo-isms
youtu.be/ZR0v46S1ueo
You don't have to keep the afterburner revved up if you're not gonna use it - just rev it preemptively when you know you need the burst
Doublejumping after every bunny hop maintains speed and handles turns better
You don't have to keep the afterburner revved up if you're not gonna use it - just rev it preemptively when you know you need the burst
Doublejumping after every bunny hop maintains speed and handles turns better
Got early access to a demo that just dropped today and put my thoughts out.
youtu.be/SBUKK-CSGAA
Got early access to a demo that just dropped today and put my thoughts out.
youtu.be/SBUKK-CSGAA
in a genre that's got as much overexposure as soulslikes, it manages to stand out from other indie survivor horror games with strong presentation and music
in a genre that's got as much overexposure as soulslikes, it manages to stand out from other indie survivor horror games with strong presentation and music
Friend told me that once you get all the upgrades, you can really blaze past everything with the shmoovement, and it's almost like bunnyhopping in how you need to time your jumps to preserve your momentum
Downside is the Afterburner's constant noise
Friend told me that once you get all the upgrades, you can really blaze past everything with the shmoovement, and it's almost like bunnyhopping in how you need to time your jumps to preserve your momentum
Downside is the Afterburner's constant noise
is there someone cockwatching my channel or are those each different people disliking my vids?
is there someone cockwatching my channel or are those each different people disliking my vids?
The game's promo song is so right, 'Prepare for disaster,' indeed
youtu.be/csQhsjL-SJQ
The game's promo song is so right, 'Prepare for disaster,' indeed
youtu.be/csQhsjL-SJQ
+ extremely funny to couch it between Ch 3 and Ch 4
+ respect for not playing up [REDACTED]'s cameo (No not Him)
+ the beam struggle is, in fact, hype and aura
- i think it reveals too much of the world
- villain should have been fleshed out more
🍿🍿🍿🍿
+ extremely funny to couch it between Ch 3 and Ch 4
+ respect for not playing up [REDACTED]'s cameo (No not Him)
+ the beam struggle is, in fact, hype and aura
- i think it reveals too much of the world
- villain should have been fleshed out more
🍿🍿🍿🍿
now i can finally be rid of this game from my hard drive
now i can finally be rid of this game from my hard drive
Forgot a lot of the back half of the game and had to redo several sections
Cool buildup but I really dislike the Strider setpieced
Forgot a lot of the back half of the game and had to redo several sections
Cool buildup but I really dislike the Strider setpieced
s’good
s’good