He/him
How hard would it be to extend internal buffer from 64 to 128 sprites and if it's impossible, would it be due to NES' tall sprites (8x16)? I didn't check how you handle them
How hard would it be to extend internal buffer from 64 to 128 sprites and if it's impossible, would it be due to NES' tall sprites (8x16)? I didn't check how you handle them