singinwhale
singinwhale.bsky.social
singinwhale
@singinwhale.bsky.social
Graphics Programmer and Technical Artist who likes whales a little too much. I do Unreal Engine stuff professionally.
It's also really useful for presentations
December 9, 2024 at 11:15 PM
In Game Dev, this is true. They cost performance and memory.
November 24, 2024 at 12:22 AM
Someone took dunbars number a little too seriously
November 23, 2024 at 9:22 AM
When I saw it was all bsky authors I went through and just followed them all :D
November 23, 2024 at 9:11 AM
Wow! I Love those making-ofs. So much interesting stuff in there. I would never have guessed that the stars were done using voronoi noise!
November 23, 2024 at 9:10 AM
That is really mesmerizing to watch.
November 23, 2024 at 8:45 AM
It's hard if you do it from scratch. We shipped 2 MP games. 1st infra was done from scratch on MS azure. 2nd one we just went with a Middleware.
November 23, 2024 at 8:39 AM
Sounds like a case for the clear coat shading model and some volumetrics together with a geometric approximation of the bottle shape (box or cylinder shape). That should be easily computable in a shader without any raytracing. Just needs a lot of maths. Basically: approximate the raytracing result.
November 22, 2024 at 3:04 PM
But do you 100% surely really need ALL of them? I.e. Make sure to only make the ones that your game needs right now, in case your design changes.
November 19, 2024 at 8:59 PM
The generative pre-trained rubber duck
November 19, 2024 at 8:56 PM
It could also be different cache endpoints that are a little out of sync
November 17, 2024 at 3:04 PM