Exploring creative tools as games and vice versa
Love color theory, light fields, bats, handmade pottery
Go play Outer Wilds
Sometimes a house is a guy. And his wife is a killer robot.
Sometimes a house is a guy. And his wife is a killer robot.
These are the pools you can spend dice from to do stuff. Spend "spoons" as wild.
Have a list of comfort activities that can refill pools or spoons.
Earn extra resources by doing embarrassing stuff when one of your pools is empty.
Would be tough to build respectfully...
These are the pools you can spend dice from to do stuff. Spend "spoons" as wild.
Have a list of comfort activities that can refill pools or spoons.
Earn extra resources by doing embarrassing stuff when one of your pools is empty.
Would be tough to build respectfully...
Far lands is a collaborative worldbuilding, map-making, and exploration game about a team of explorers venturing into an uncharted land. Let's see what lies beyond the edge of the map!
Art by @arthur.baron-clement.com
#indierpg #ttrpg #indie
Far lands is a collaborative worldbuilding, map-making, and exploration game about a team of explorers venturing into an uncharted land. Let's see what lies beyond the edge of the map!
Art by @arthur.baron-clement.com
#indierpg #ttrpg #indie
Mocking up an idea for a little combat game that uses some ideas stolen from Diceomancer. This guy gets harder and harder to hit with guns the lower health he gets and the more of his allies you take down (demons gain Blood when their allies die)
#ttrpgs
Mocking up an idea for a little combat game that uses some ideas stolen from Diceomancer. This guy gets harder and harder to hit with guns the lower health he gets and the more of his allies you take down (demons gain Blood when their allies die)
#ttrpgs
Love the podcast!
Love the podcast!
Unfortunately, I think the point might be too narrow to be sturdy in cardboard if I wanted to make a tile placement game out of this unless it was rounded... Which could work, but changes the aesthetic a lot.
Unfortunately, I think the point might be too narrow to be sturdy in cardboard if I wanted to make a tile placement game out of this unless it was rounded... Which could work, but changes the aesthetic a lot.
We traveled through the ruins of a city destroyed in some mysterious apocalypse. We made camp in an intact diner sheltered by an overpass, explored a system of suburban canals, and rescued a survivor trapped inside a giant salt crystal.
This was a shorter one, but very atmospheric
We traveled through the ruins of a city destroyed in some mysterious apocalypse. We made camp in an intact diner sheltered by an overpass, explored a system of suburban canals, and rescued a survivor trapped inside a giant salt crystal.
This was a shorter one, but very atmospheric