Sean Tromans
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sinalta.bsky.social
Sean Tromans
@sinalta.bsky.social
Dad. Current: Lead Programmer @ Nosebleed Interactive. Formerly: Senior Programmer @ Roll7. #Rollerdrome
This one is at least "fixable" with NOMINMAX.

I hope you never want to write a SendMessage function though! That's also a macro wrapping either SendMessageA or SendMessageW.
November 14, 2024 at 9:17 AM
I hope so! There's a lot of Gamedev folks here now.
October 27, 2024 at 7:36 AM
You can also skip straight to the code, released under MIT on my GitHub

github.com/sinalta/how-...
GitHub - sinalta/how-to-pool-in-unity: A Good Reference Pooling System for Unity
A Good Reference Pooling System for Unity. Contribute to sinalta/how-to-pool-in-unity development by creating an account on GitHub.
github.com
September 1, 2024 at 11:19 PM