Sean Tromans
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sinalta.bsky.social
Sean Tromans
@sinalta.bsky.social
Dad. Current: Lead Programmer @ Nosebleed Interactive. Formerly: Senior Programmer @ Roll7. #Rollerdrome
Reposted by Sean Tromans
um hey if you liked rollerdrome but left a negative review because they shut the studio

thanks for your support! it means a lot!

but also, if you want more r7 quality games -

PLEASE CHANGE YOUR REVIEW TO POSITIVE

publishers see bad reviews and that's a dealbreaker? peeps can't get funded :(
May 7, 2025 at 9:12 AM
Reposted by Sean Tromans
This video is utterly beautiful. A work of art in and of itself. It's so wonderful to see Rollerdrome being appreciated in this way and the closing thoughts hit me hard 🥹

Thank you @raycevick.bsky.social 🙏

🔗 youtu.be/JnSpTyRuapk
This Game's Perfection, Please Don't Buy it
YouTube video by Raycevick
youtu.be
March 23, 2025 at 5:24 PM
🏴‍☠️
OlliOlli World & Rollerdrome currently delisted on Steam. Unknown if it's temporary because of the Private Division portfolio sale to ex Annapurna staff

Still available on Humble https://buff.ly/3WK2XYJ #ad
February 1, 2025 at 12:01 PM
Hey look! All the best people are here!
hey remember that studio that made those bangers and no ones said anything official but weirdly all the devs have announced their new roles in the last few months

anyway here's a starter pack of former roll7 devs so you can keep an eye on em

anyone i've missed, gizza poke!

go.bsky.app/ArjWqoc
October 26, 2024 at 9:40 AM
@gamedevlist.bsky.social Hey can I get added to the list, please.
October 20, 2024 at 5:39 PM
Reposted by Sean Tromans
www.roll7.co.uk
October 2, 2024 at 5:27 PM
Reposted by Sean Tromans
For one of my teams, I'm looking for a freelance VFX artist who wants to take on a game that will go hard on explosions, lasers, chunks of enemies, and smoke trails everywhere. Paid contract, fully remote position, made in Unity, no shipped commercial games required. If you're interested, DM me.
September 15, 2024 at 11:04 AM
Reposted by Sean Tromans
For the record, it is always a bad time to launch an indie game. There's no "good time" to launch an indie game - there's worse times than usual - but there's no such thing as a "good time". You have to make your own "good time" through community-building.
September 12, 2024 at 10:11 PM
Reposted by Sean Tromans
'This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping
'This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping
The free repository relaunched a few weeks ago to provide 'the ultimate reference tool for game designers.' Then OpenAI came knocking.
www.gamedeveloper.com
September 9, 2024 at 10:43 AM
@ozone.birb.house Can I have the Game Dev label, please?
September 5, 2024 at 7:04 PM
I've been saying I was going to do this for ages, but I finally got around to writing up everything I know about good object pools in Unity. I've dropped the first 2 parts today, with more to come soon!

seantromans.co.uk/tutorial/how...
seantromans.co.uk/tutorial/how...

#unity #tutorial
How To Pool In Unity: Intro – Stuff Sean Does
seantromans.co.uk
September 1, 2024 at 11:18 PM