I'm not abandoning the datapack!
I'm not abandoning the datapack!
(The mod is in the "floating-point-reference" branch, the datapack will be in the "main" branch)
(The mod is in the "floating-point-reference" branch, the datapack will be in the "main" branch)
Rest assured though: I'll pick up fast from there.
I already formulated a rough pseudocode for "Face culling".
(6/6)
Rest assured though: I'll pick up fast from there.
I already formulated a rough pseudocode for "Face culling".
(6/6)
(5/6)
(5/6)
(4/6)
(4/6)
(3/6)
(3/6)
(2/6)
(2/6)
(4/4)
(4/4)
- Test formulas & approaches more easily (less datapack maths pain)
- If my approach jitters even at full floating point range, I gotta change my formulas
- I can compare the datapack's calculated values directly with the perfect-accuracy values from the mod
(3/4)
- Test formulas & approaches more easily (less datapack maths pain)
- If my approach jitters even at full floating point range, I gotta change my formulas
- I can compare the datapack's calculated values directly with the perfect-accuracy values from the mod
(3/4)
(2/4)
(2/4)
And if you bought 3D Allstars mostly to have a definitive Switch version for SMG, you have to buy it again for the same console for minor improvements and Switch 2 4K...
And if you bought 3D Allstars mostly to have a definitive Switch version for SMG, you have to buy it again for the same console for minor improvements and Switch 2 4K...