SilicatYT
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silicatyt.bsky.social
SilicatYT
@silicatyt.bsky.social
Professional Minecraft Datapack Maker | BotW and Mario Maker 2 Glitch Hunter | Glitch Showcaser on YouTube | Maker ID: GF1-BD7-YWG | He/Him
[Physics Engine Update | Fabric Mod]
Linear and angular velocity calculations are done.

It's unbelievable how much easier everything is with Java as compared to Datapacks. No fixed point scaling, no hardcoding every cross product for optimization, multiple ops per line... ❤️
November 26, 2025 at 10:24 PM
[Physics Engine Status Update]
I just started developing a server-side mod that I can use as a reference (for figuring out the scaling and other things more easily).

Here's the entity I set up in the past 2 days.

More detailed information:
bsky.app/profile/sili...

(1/6)
November 25, 2025 at 7:43 PM
Happy 1 year anniversary to me starting this project 🎉

Because I was disappointed with the jitteriness (& got burnt out), I didn't work on it for the past 3 months. But now I have a potential solution for all this.

(1/4)
r o t a t i o n
November 25, 2025 at 8:04 AM
Minecraft snapshot 25w41a won't let us grab the result of a stopwatch query, so I wrote a small datapack that uses binary search to get it.

(It'll definitely be a regular feature in the next snapshot)
October 10, 2025 at 7:37 PM
Minecraft spears in a nutshell (I love it)
October 9, 2025 at 4:45 PM
Immaculate snapshot. We can now have mannequins without the NPC tag, and assign poses :0
September 16, 2025 at 5:49 PM
🔥
September 2, 2025 at 2:53 PM
[Disclaimer: A lot of bugs were temporarily resolved with ugly code that only works for testing]

Found a TON of bugs and temporarily fixed them, but it's still very jittery and a bit buggy. Not sure what's causing that.
August 29, 2025 at 3:25 PM
Velocity resolution for world_axis_x is finished!

(It currently doesn't update other contacts' values based on the resolved contact. It also doesn't resolve penetrations yet.)
August 26, 2025 at 1:36 PM
Started working on the resolver.

Linear velocity change is calculated correctly for this specific axis (VERY early test).

Angular part and penetration resolution are still missing, and ofc making it work for all other axes. This is just a test to see if the formulas are correct.
August 26, 2025 at 11:51 AM
Almost all preparations for the resolver are done (& I made some cool optimizations), but I have to work out a last problem with a sign-error for edge-edge contacts.

I think I figured out the correct way now, so all the preparation should be done today.
August 21, 2025 at 8:40 AM
(Currently working on updating Contact Generation so I have all the data I need for the resolver)

Fixed a bug in the ray intersection logic if your head is inside the object's AABB.
(Was using EntityInteractionRange in a distance check, which doesn't work if you're inside it)
Optimized the ray intersection logic so it can stop after finding a single valid intersection per object. This change makes this part of the code ~3-4% faster, but it's nigh unmeasurable due to it already being very fast.

Also, exam season is over and I've prepared some resolution pseudocode 👀
August 13, 2025 at 2:52 PM
Optimized the ray intersection logic so it can stop after finding a single valid intersection per object. This change makes this part of the code ~3-4% faster, but it's nigh unmeasurable due to it already being very fast.

Also, exam season is over and I've prepared some resolution pseudocode 👀
August 6, 2025 at 7:10 PM
Time to play some TotK... after 1.5 years :0
July 21, 2025 at 4:43 PM
Utterly insane
Converted a song into a datapack using playsound/stopsound, suprisingly the lyrics are quite understandable.
(volume warning?)
www.mediafire.com/file/4qqku9d...
July 7, 2025 at 1:37 PM
It's just incredible.
I rank Undertale's soundtrack among the best (w/ the best Mario & Zelda soundtracks), yet Deltarune (Ch1-4) introduces a whole new tier.
How can a person be capable of making gameplay, stories, characters, soundtracks & mysteries at such a high level??
June 19, 2025 at 6:54 PM
[Deltarune Spoilers]
DELTARUNE CHAPTER 4?? WHAT THE HECK

Together with Chapter 3, this must have been the best gaming experience I've had in my life. I was more invested than when I was playing Elden Ring or BotW for the first time. This game... 🧵
June 18, 2025 at 9:38 PM
My Switch 2 might arrive tomorrow :3
June 12, 2025 at 8:02 PM
I'm currently playing Elden Ring with invasions on (Taunter's Tongue), and it's a great experience. Only drawback is that I have to re-activate it (2 items) every time I die or warp. Other than that, simply a lot of fun!
May 10, 2025 at 10:47 AM
I can't wait for the Switch 2 release, I need to play Elden Ring NOW!
May 2, 2025 at 5:35 PM
⏰ TimeLib - Major update (v2.0.0)

- Support for lag, different tick rates etc
- Added a daytime storage with leading 0s
- Added event tags for "date changed" and "time changed"
... and MUCH more!

(Full changelog on Modrinth)
Download link in the replies 👇
April 18, 2025 at 8:34 PM
I've spent the last 8 hours without breaks on reworking TimeLib from scratch. I'm tired, but I'm also very happy. It's a lot better than before, in my opinion.

Here's a sneakpeek:
April 18, 2025 at 4:12 PM
[Minecraft Datapack Update]
In an upcoming update for my TimeLib library, time will stay synced even at incredibly low or high tickrates.

You won't be able to tell from the timer that the game isn't running at 20 TPS!
April 17, 2025 at 8:30 PM
Full Hitbox Overhaul ✨

A small hitbox now spawns where you're looking.
- Depends on your entity interaction distance (Max 5 blocks)
- Extremely efficient
- Gets rid of stray interaction entities caused by the player leaving or the chunks unloading
[cont.]
April 15, 2025 at 6:34 PM
Hm, what's this?
April 14, 2025 at 8:00 PM